Not only for wehrmacht.
USF is in also need of Crocodile Sherman, jeep, 30 cal, 105mm m1 howitzer, recoilless rifle.
Also the return of Panzer Elite with Hotchkiss, Hummel, flak36, Marder, Bergetiger, vampire HT, hetzer, jagdpanther... Heck, there are more, enough for a new faction to fit in.
Too bad all of these will forever a dream as Relic ditch CoH2 in favor of DoW3.
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Thread: vCoH Wehrmact units for Ostheer19 Jun 2016, 05:49 AM
In: COH2 Gameplay |
Thread: Design Improvement 1: Ostheer HQ Tier218 Jun 2016, 15:52 PM
I think my point still stands; if you move any unit and implement some "must tech up first" to use them/ use them effectively, then the moving is pointless becuase you'd still be forced to build it anyways. I'm not fan of reading long text, so could please discuss one thing at a time? About why I want Ostheer to skip tier2, I feel that splitting the battle phase upgrade and building is extremely redundant. I want to improve so Ostheer player has a choice. Ostheer was able to skip tier, in the past, when tank come much faster. Nowadays, I almost didn't see any ostheer player risk to skip tier 2, and if they do, they ripe disaster. Very few success so far. Idk, I'd move the Grenadiers to the HQ and replace them with either Panzergrenadiers or the Armored car in T1 but balance them accordingly, especially the Armored car. This is also a good idea. But that would make mg and grenadier stuck in one building, which slow down first deployment. There was a time when ostheer mg was in T1 building. Relic move them to HQ, which allow skip tier 1, along with Ostruppen and Assault Grenadier . In: COH2 Gameplay |
Thread: Design Improvement 1: Ostheer HQ Tier218 Jun 2016, 04:07 AM
This is a proposal with implications far too complex for me to hope to chip in very helpfully, but... I agree with you, too. I will update first post. Not sure I can do anything with the poll, though. There's no point moving units around if you still need to upgrade just to train them. It might make things worse because you can then train Panzergrenadiers/ 222 at the same time you bring out halftrack or AT Gun, etc. Moving unit to HQ allow Ostheer to SKIP tier. Something that Ostheer really need if it want to remain interesting. The 221 was good thing in CoH. Too bad Relic didn't know how to fix it and then just turned it into 222. In: COH2 Gameplay |
Thread: Design Improvement 1: Ostheer HQ Tier217 Jun 2016, 18:49 PM
The current Ostheer faction unit deployment: HQ: 2 units T1 building: 3 units T2 building: 4 units T3 building: 3 units T4 building: 3 units You will notice that there are 4 units in T2 building while there are only 2 units in HQ. Ostheer cannot skip T2 building for that very same reason. So my proposal is simply: move one unit from T2 building to HQ. There are current 4 choices I could think of: Move ATGun to HQ and require Battle Phase 1 to access. Move Armored Car to HQ, but require tier2 building to upgrade autocannon. Move Halftrack to HQ, but require Battle Phase 1 upgrade to access and tier2 building to upgrade flamer. Fixed Move Panzergrenadier to HQ, but require tier2 building to throw bundle grenade. Which one do you think best solution? In: COH2 Gameplay |
Thread: Any opinions on the new USF mortar?17 Jun 2016, 18:30 PM
I got even better idea! BAAM BAAM In: Lobby |
Thread: June 21st Balance update17 Jun 2016, 17:35 PM
It's the same until now and there is no problem even on high ranking game, since they access to wider variety of units to counter any kind of threat. In: COH2 Balance |
Thread: June 21st Balance update17 Jun 2016, 17:12 PM
It's directly nerf. Soviet and Ostheer can place the building at forward position, allow their 2nd unit move to combat faster. Albeit it's just small second lag, but at beginning of the game, it's enough for player to lose because of building meta. In: COH2 Balance |
Thread: Panzer commander vs Tank commander12 Jun 2016, 14:49 PM
Sorry, but tldr. And I don't want to derail the topic any further. So in summary you do not want to admit that axis have better stock while crying about allies stuffs that axis don't have. What happen if axis and allies stuffs are reversed? You can do that right now! Try playing allies and see for yourself. In: COH2 Balance |
Thread: Panzer commander vs Tank commander12 Jun 2016, 09:48 AM
Every factions characteristics do not mean to be the same. For example, soviet IL-2 is way too UP compare to other airplanes. Or USF or UKF cannot have stock map hack, rocket artillery, heavy tank like OKW. And OKW can upgrade top machinegun to anti-infantry and anti-air without going doctrine. By versus, you try to compare two abilities while ignoring the rest of factions capabilities just because you know you won't win argument by doing so. In: COH2 Balance |
Thread: Stormtroopers should have better veterancy bonuses10 Jun 2016, 14:12 PM
Stormtrooper is extremely useful for scouting, but not for combat. Its detection ability can hack the whole map, while remaining camouflage. I would love stormtrooper to be better, but not to the point they are better than panzergrenadier in term of combat. And overlapping roles only make the game worse. This only lead the game to ruins where all factions are the same. In: COH2 Balance |
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