Doesnt really mean anything will get deleted, as the werfer will perform exactly as is does now, incediary proyectiles wont alpha anything, just make it a DOT area thing, so it forces you to move or lose things, it will only hardcounter things like concentrated cancer, something that is sorely needed and all can agree on that.
When ten dots happen at same times, you will see a BIG difference. |
So, I have suggestion. Since Panzerwerfers don't really need that "counterbattery" ability (I don't know that crazy guy, who will risk and turn it on for PW, cos you know, it moves to do barrage, sometimes right on enemy), why not to change it to another Vet 1 ability "Fire barrage". It will shoot incendiary rockets, like Stuka - should be very effectve against emplacements. It may also be Vet 2 ability, if someone scared, that it will be too OP...
P.S. That is first of all problem, genered by UKF, Ostheer were fine actually and they are. But UKF is sooooo broken... how people can't see this? Faction in core needs serious redesign, right now it is ridiculous to have that as faction in "competitive game".
Congratulation! You just broke a faction by adopting untested overpowered meta. Do you know how lethal walking stuka flame barrage is? Do you even imagine what happen when that 6 rockets become 10 rockets that simultaneously alpha strike with no visual warning? I bet you don't.
For me, I have witnessed walking stuka flame barrage already. Blobs of 3 rifles+cap+lt get obliterated by single barrage even they have retreated.
Try better idea please. |
There is simply no advantage the Ost-player has.
The problem I see is that Ostheer was desgined around holding on to a small part of the map and come back with better vehicles lategame. Due to constant nerfs they are still restricted to a small part of the map only to find themselves matched in the lategame. This needs to be fixed.
So you want ostheer to be brit ver. axis? What solution might you suggest? Tiger in stock tier 4?
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You have the right to your opinion, mine is that it is a good commander. Not the best but solid.
1 KV1 and techick after it, with 2-3 cons shocktroopers combined with "FMR" can be very good.
If they were THAT good, everyone would use it.
On the contrary, Falls doc is almost top-most choice, even on high ranked game.
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You know what is the first thing that ruins team game but does not affect 1v1?
It's called MG spam.
The first 5 minutes are about who spam more MGs, whose MGs get to building first. The game quickly becomes stalemate until you can get a vehicle out. |
So yeah, that thing completely killed teamgames off for nearly two months. The meta revolved around:
- LeIG spam into FlakHQ completely nullifying any infantry play.
- OP Crocodile coming into the field, making all Axis infantry/support weapons completely irrelevant.
- If Axis survive, they get an OP Elefant/JT to counter OP Crocodile, also making all Allied armour completely irrelevant in return.
- If Allies survive, they will send Air Supremacy and Artillery Cover to bombard Axis back to stone age.
- Whoever wins, we lose.
Well, you miss one important part. |
That will be nerf to grenadiers first of all, do you know that?
I think G43 should be stock for grenadier, so they have a choice of mobility or firepower. The G43 upgrade can then be change to something else, maybe unlock an upgrade to 5th man for grenadier squad. |
I like it. This will make lmg a defensive weapon rather than offensive weapon. Not only historical accurate, this idea also promotes the diversity between lmg and bar/fg42. |
Zis-3, Pak40 and Raket have already received camouflage abilities.
57mm and 6 pounder do not get camouflage, but 57mm can extend its range(but get nerfed with balance preview) and 6 pounder have 50% acc bonus.
In other word, all at-guns are quite balanced now. Only 57mm and M42 atgun need to be revised. |
Then again, the Wehr HT flamer does not suppress.
But can clear building in single burst. |