There, you are presenting the strawman situation in which you claim people expected COH2 level balance and content right out of the game.
Oh I see what the problem is. I presented that situation because some people absolutely did expect Coh 2's level of content *after 10 years of additions and balancing* in COH 3, on release. They complained about things that aren't in this game yet and that weren't in CoH 2 at the equivalent point in its lifespan either.
Granted, I did't specify that I meant *after 10 years of additions and balancing* because I thought the point was really fucking obvious.
The missing features, lack of maps, replays etc are an entirely fair thing to complain about. I've complained about those things too.
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Yes, you literally presented the situation as: expecting more than two maps was equivalent to expecting 2023 COH2 amount of maps, or being naive with COH3 expectations.
Oh I did? Please show me where I 'literally' presented that situation, Fantomasas.
I've also never once claimed that it's wrong to give the game a bad review based on it's current state. |
Who expected this? Can you provide a single example of someone saying this?
Once again compare coh3 to coh2 at the same point after their releases. Coh2s playerbase was nowhere near this low 4 months after it's release, and the balance there was pretty terrible too
It's clearly got very little to do with balance
Balance probably isn't even the main issue, I guess. Poorly worded by me. It's content, more than anything else. Content and missing features that should have been there from the beginning. People would be far less annoyed with poor balance if they had a lot more maps, commanders, replays and everything else.
No, I can't give you a single direct quote of anyone expressly saying that they expected the exact same level of polish and content. I suppose the point was directed more at the people who like to conveniently ignore the state of the second game on release and enjoy comparing that game as it is now, to COH 3.
I'm really not excusing it. I just doesn't surprise me. |
I immediately did not expect something sane and interesting from CoH3, and so it happened.
If the studio starts to create its product, it gets worse and worse every time. Why are you expecting something special? DICE has already shown the degradation of the Battlefield series: BF1, BF5, BF2042 got worse and worse. Relic is no better in this regard. CoH2 (with poor campaign, but decent multiplayer). DoW3 and now CoH3. Where does such naivete come from?
I completely agree with you on that point Crecer. I just think that given what we know about the studio, the people who expected them to be able release a highly polished game with lots of content, on release, are naive. |
Nice strawman. It's a cope to convince yourself that everyone who takes issue with CoH 3 expected it to have all the same amount of commanders and balance as CoH 2.
LOL. I'm the one making a strawman? Are you some sort of mind reader? I've never said anything close to 'everyone who takes issue with CoH 3 expected it to have all the same amount of commanders and balance as CoH 2.' There's a post of mine in this very thread stating that I think there's loads wrong with the game and that it isn't acceptable. Where on earth did you get all of that from?
We deserved a better, much more polished and complete game on release. But this game is developed by Relic. Do you understand what that means? Should some of us not be surprised that it is unfinished, just like the last one? Are we not allowed to reasonably adjust our expectations based on their track record? Do you honestly find it that surprising that the game is not at the level of CoH 2 after 10 years of balance and additions? Because there's a word for the people who are surprised by that, and it isn't 'old school'.
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Which is incredibly surprising. The last decade of the gaming industry has taught people nothing. Either they are very naive or very stupid. I don't know exactly what.
Wait, you think its THOSE people who are naive? Not the people who expected COH 2 level balance and content, right out the gate? Hahaha. |
I have no idea why this argument keeps coming up more than four months after release. The release state of CoH2 has nothing to do with the release state of CoH3. Why? Because today we have 3 options if we want to play CoH:
1. Play CoH in its CURRENT STATE.
2. Play CoH2 in its CURRENT STATE.
3. Play CoH3 in its CURRENT STATE.
CoH3 can only be compared to CoH2 how it is now. And no, a bad release in the past is no justification for a bad release today.
Er, I've never once claimed that CoH2's bad release somehow justifies the current state of the third game. The point was that though fans of the game deserve better, it isn't really all that surprising, given Relic's track record. Your reading comprehension needs work. |
coh3 on the other hand just feels bland and lifeless to me
It gets more bland and lifeless by the day, in its current state. That's for sure. |
No I am not in a alternate reality I just played coh2 since release until coh3 and I for once enjoy to play a game where I have 4 well designed factions.
In coh2 any update and new content basically broke the game, was a huge cash grab, starting from OP commanders to the realease of WFA and brits. So actually new content is not an issue for me as long as when they release it it will not break the game for months...
Coh3 has a decent 1vs1 community which I enjoy, 2vs2 is more casual but gives you more options I understand if you are a big team game player that the game might not be in the best state for u rn
Coh 3 has a lot of big unresolved issues that are very insulting to its fanbase and that are quite rightly considered completely unnacceptable. That said, there's a significant proportion of historical revisionists on this forum and elsewhere that like to pretend that 2 wasn't an absolute dumpster fire on release that took years to fix.
Unfortunately, the worrying thing this time round is that it looks like it might take even longer to get the game to where it should be. Relic being Relic.
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Or like going to console gamers and asking them: Hey would you like a high micro tactical RTS that's never been on console before?
Such an ambitious goal for an RTS. Surely they knew from conducting market research (I know I know, relic surveys, big lol) that this has basically never worked, barring one or two surprising exceptions? RTS's have more or less always suffered on consoles. |