1. Sov m3 are not a huge issue, but will be if you think pak is a better counter than fausts. m3 will just drive behind pak and wipe it. Same applies to Universal Carrier. No faust means Ost will have to keep all squads together or else get wiped by anything on wheels.
I know it's not a big issue. I was worried that if the PaK was moved to T1 it would make the M3 and Universal Carrier completely useless, so I thought it would be a good idea to make Panzerfausts require Battlephase 1.
2. If you cannot get a pak out before a t70 or Stuart your either getting outplayed , not preparing for it or just need to l2p.
The problem here isn't that you can't get a PaK out. It's that you're forced to go T2 by the six minute mark
every single game. In other words, the current meta-game allows the Wehrmacht no teching flexibility whatsoever.
I figured that moving the Sniper to T2 would help the British out while also providing a reason for Wehrmacht players to build T2.
All popper AT guns are T2 for all factions. Gives incentive to tech.
This is blatantly false. The ZiS is accessible at T1 - Soviet "T2" is a tier-one building, as you well know. And using the non-word "popper" to avoid referencing the Racketenwerfer is silly. It serves the function of an anti-tank gun. Plus even the US 57mm is sort of tier-one, thing as teching straight to the Captain is possible.
The reason they actually nerfed this is because they wanted the British Sniper to be able to counter-snipe, and the Ostheer Sniper's re-cloak was faster than the British Sniper's aim time.
I didn't realize this. Good point.