So I had actually spent a significant amount of time working on this particular idea a few months ago. I coded a ton of changes to the Panzer Elite with the intention of making their design more flexible, fun, and balanced and then releasing the results as mod. Mostly I moved units around and added and removed some stuff. I haven't made any changes to the British faction yet because I feel their faction design is so flawed they need a complete overhaul and doing that is beyond my limited modding abilities.
Here are some of the big, highlight changes I made to the Panzer Elite:
- Almost all the upgrades for Panzer Grenadiers (eg Field Craft) got removed. Panzer Grenadiers got lots of buffs to compensate (eg cap rate is now 1x and squad size got increased to four men) and their price got increased to 360MP.
- Armoured Cars got removed. Instead players can buy an Autocannon upgrade for the Scout Car.
- Added Panzerwerfer rocket artillery halftrack to T3.
- Panther tanks can now be bought from T4
- Shared vet is gone
- Munitions system is gone
- Lots of semi-bullshit abilities, like Treadbreaker and Overdrive, got removed
- T1 (light vehicle-focused) now builds Scout Car, Light AT Halftrack, and Mortar Halftrack
- T2 (infantry-focused) now builds Infantry Halftrack and has lots of upgrades for Panzer Grenadiers
- T3 and T4 now cost way more fuel, but Marders and Hotchkisses don't require upgrades to buy any longer
- Panzer Grenadiers no longer use Soldier armour
I made a handful of changes designed to increase historical realism or improve the faction's aesthetics. For instance, the Panzer IV stubby is gone because I felt it wasn't historically accurate and I wanted to replace the Hummel with a Grille because the PE have a lot of vehicles using the Panzer 38(t) chassis. There are also a bunch of changes, particularly involving doctrines and new vehicles that I wanted to add (eg Flakpanzer 38(t)), that I haven't made or aren't entirely sure about. You'll also notice that I intended to remove the Luftwaffe doctrine and completely overhaul Scorched Earth, which might be a little extreme.
I haven't played with these changes too much, but I can say that they felt reasonably balanced and definitely don't make the faction unplayable.
Anyways, this is the changelog I made. It's probably incomprehensible and it's not exactly complete, but you should be able to make out some of the changes I made or intended to make to the Panzer Elite faction.
https://docs.google.com/document/d/11VsvBAMHr2YT2qoBrz1Q4uQQMaGAlBA1SrCoSG5uAY4/edit?usp=sharing
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