I do think it is really sad that Mechanized got pretty much entombed by commander patch. Since 16th of june it ranks at USF ninth commander loadout place of nine in 2vs2/3vs3/4vs4 for the categories "all" players and for "top200" players. In 1vs1 it ranks at 6th place of nine for "all" players and "top200" players.
It is sad because this commander has 3 unique units (WC51/76mm Sherman/Cavalry Rifles) and two more units that you get only at a few USF commanders (M3/Mortar HT).
I do think the basic problem that lead to the nerf was a timing push in 1vs1 of the first two 76mm Shermans with Combined Arms activated and some infantry nearby (of course). WC51 already was nerfed at that point, there was no problem with it anymore.
Removal of Bulldozer Blade and reduction of 76mm RoF of normal shell seems to be too much. I argued that way before the patch was launched already. Looking back now I do think I was right about it.
As I said before I still think either take back 76mm RoF nerf or give more AI damage to AOE to compensate (larger OHK or more damage in outer AOE). I personally don't mind the removal of Bulldozer Blade upgrade for normal Sherman, but the 76mm as the core of this commander deserves some attention.
In addition to address the timing push in 1vs1 remove combined arms and replace with some offmap howitzer ability. That way it should get somehow more interesting for multiplayer games incidentally. Two problems solved with the exchange of one ability.
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.838223.790+1
- 3.35057.860+15
- 4.590233.717+6
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1118621.643-1
- 10.265138.658+2