remove forward retreat points. game fixed
+1 That's it.
Especially on larger maps in the big game modes FRPs really encourage blobbing and gives USF and OKW (and brits) such a huge advantage over SU/Ostheer. Allow forward healing and forward reinforcing but please remove retreat mechanic from OKW truck/Ambulance/Glider/Forward Assembly and Major (did I forget one?). |
remove forward retreat points. game fixed
+1 That's it.
Especially on larger maps in the big game modes FRPs really encourage blobbing and gives USF and OKW (and brits) such a huge advantage over SU/Ostheer. Allow forward healing and forward reinforcing but please remove retreat mechanic from OKW truck/Ambulance/Glider/Forward Assembly and Major (did I forget one?). |
well so usf is the most affected by this and still they have highest winrates.....so when relic fixes it usf infy is going to melt everything i assume..???
OKW and USF will blob harder than ever before especially in 3vs3 and 4vs4. |
In regard to wehr, cons and rifles, 6 and 5 man squads get more from reduced accuraccy than a 4 man gren squads, which rely on hight damage to fight them defensevely at long range and drop models before they can close. More so, grens vet very easily with lmg upgrade, yet this vet soon becomes nothing and prevents them from turning infantry combat even a little into wehr favor.
OKW probably gardened second only to british, all their elite infantry short of jli(crits ftw) with huge dps bonuses from vet practically useless due to cost inefficiency.
Personally I think that SU and Ostheer profit the most from this veterancy bug. Simply because of the fact that both can go for mainly support weapons with a transition into light vehicles and tanks. Without their offensive bonus infantry performs worse versus support weapons and vehicles if they carry handheld AT-weapons. Because of that I think USF and OKW suffer the most, both factions rely heavily on their infantry even in lategame. Brits suffer too, (although not relying as strong on infantry) because their mainline infantry basically stays at Vet0 over the whole game (missing offensive and defensive bonus). SU and Ostheer seem to profit in comparison to other factions. |
I hope you are trolling. It gives massive advantages to us and su players (lots more survivable infantry than it should be).
Don't get this. Grenadiers, Rifles, Conscripts all get the same cooldown and accuracy modifiers. Volks have higher cooldown/reload buff once they reach vet5 but before that they are pretty the same too. So why should this bug favor USF and SU? Please explain. |
What are we talking about here? When does ostheer and OKW ever have the time and resources to get 2 mortarHTs or 2 LeiGs out? Armored assault? This isn't the late game. Axis will at best be able to afford a luchs, if that. And if they get a luchs, they have no Leig or puma for the AEC.
I always get 2 LeIGs out versus brits, they counter nearly anything brits can field in the early to mid game: emplacements, tommies and sappers bunched up in cover (where they should be), vickers, 6-pounder and with a lucky shoot sniper too. Playing as brits on the other side I really hate it when double LeIGs show up, they rape your emplacements so fast and you have so weak offensive troops to go and get the LeIGs. If one faction is really MP starved in the beginning it is brits. I said this on another thread: Imo LeIGfest is the reason brits get a dlc commander with long rocket artillery (and another one with counter battery fire of 25pdrs). |
That or leig must constantly barrage it and hope it doesn't get targeted by the pit itself. Hope the enemy doesn't repair it or use brace or attack your leig with infantry. Hmmmk.
LeIG is all you ever need and it doesn't need a lot of micro. In addition LeIg is cheaper than pit and bofors and very useful versus vickers and tommies defending in cover too. Constantly shell pits/bofors with LeIG barrage ability and keep Sappers away from repairing by doing so. If you loose crew models refresh at your FRP that shouldn't be far away. And if he attacks you with infantry: Tommies are horrible on the attack, brits have the worst mainline infantry to lay hand on your LeiGs of all factions. After you repeled them with your own infantry chances to kill pits with your infantry are better than ever. Really brits can't do much about this tactic, thats the reason they get a dlc commander with land mattress.
Ost has problems with pits and bofors if you don't go for MHT. |
They seem to get passed... which is also an issue with the Brits.
Vet3 Tommies get an up to now pointless 'upgrade' with two scoped lee enfields. These do less damage than standard Lee Enfields. Still means that double Brenned or Piated squads which hit Vet3 lose their Brens when a model dies as the scoped Enfields seem to take precedence....
Lol, relic, just lol for ****ing this up completely. But thanks for giving me this insight. |
1) Yes
2) Having a slot weapon will not make any difference for survivability
3)Whenever a squad has a slot weapon to distribute, it will be given to the oldest member of the squad, so if a squad still has members with veterancy they will be the ones using slot weapons. Weapon bonuses will still be lost whenever one of those ppsh users is killed and the weapon is passed on to a newly reinforced model.
Thanks a lot :-)
2) Is this just my personal observation? When I take Volks with lmg for example it seems to be the soldier with the lmg that usually keeps firing even if the squad size drops to one or two soldiers at least due to casualties because of incoming small arms fire. Or does the weapon only gets passed from one dying soldier to another one? |
So I want to make the best out of the actual situation. If have some questions if I get this right:
1) Offensive bonus are bound to the individual in the moment of reaching another vet level, if it dies the refreshed soldier has no offensive bonus (and in case of brits no defensive either).
2) Soldiers with upgraded weapons usually die last and dish out the main damage with their stronger weapons.
3) So its always a win-win situation to upgrade vet0 squads with special weapons and retreat before the soldier count drops below the number of special weapons in the squad. That way the soldiers with special weapons keep their offensive bonus. Lets try this with an example: While 6 normal conscripts at vet3 will have no offensive bonus if you lost one after another during the game, a squad with 3 PPSHs keeps it offensive bonus at all PPSH soldiers as long you always retreat before dropping below 3 soldiers.
Did I get this right? |