So lets add some info based on game experience. I played alot with Partisan commander as their weapons were random and I played a lot after the patch since they always come with submachine guns (AI partisans) and shrek (AT partisans). Playing with both of them (AI and AT) really hurts your manpower ressource, beeing a non-elite four man squad they are really squishy, prone to full squad wipes. In addition their high reinforce costs kick in (you can't use the merge ability of conscripts to reinforce them). The AI partisans don't scale well to the lategame they only have one vet2 -17% received accuracy buff, so they remain squishy even with vet3.
On the other side both kind of partisans can have a big impact on the game the moment they arrive on the battlefield, especially if your opponents don't adapt to their new enemy. One strength of the partisans is that playing axis you only fight them from time to time and don't get used to it.
Playing the partisan commander is no option to me because the manpower bleed is to high when you are using AI and AT partisans at the same time. But I like playing the Soviet Reserve Army, its a common commander which got its Irregulars replaced with AT partisans a few month ago. This commander is much more viable because you get PPSHs and rapid conscription (which softens your manpower bleed). In addition I think AT partisans are the more important onces in terms of game impact. Especially if you play AT and your mates bring on the strong AI units.
Most german players use tanks very aggressive drawing them out of combat when they are real low on health, a perfect target for AT partisans popping out of a building, throwing the snare and hitting them with the shrek.
There alot of ways to adapt. As Australian Magic already said, a schwerer completely nullifies their use in key locations. Building Flak emplacements or sending Falls out of the building the Partisans just arrived finishs them off in seconds too. Destroy key buildings, lay down mines in front of buildings, put a MG in a key building, don't leave Stukkas and Panzerwerfer without support when they are firing and get visible on the map to your opponent, play more conservative with your tanks don't pull them out in the last moment... do I have to say more? There are so many ways to adapt, be creative please. Thanks.
Yes, of course both have to be countered. In 1vs1 as Ostheer player the allied version could be more dominant (or forces you to afford an Ostwind at least), playing OKW or 3v3/4vs4 axis version has more effect. I'm not a fan of both of them. Don't like their impact on the game. As I said especially arranged teams really profit.
I think relic didn't design these abilities to be exactly equal , if u r going to compare then u should go all the way and compare everything like indirect fires which allies forces have much more powerfull units and so on... (sorry 4 the bad english)
This has nothing to do with unit balance, although we could argue about it a lot. This topic is about one basic principle of every competitive RTS. Every faction has to have access to the same amount of ressources. There is no way around this principle if a RTS claims to be balanced.
The Opel Blitz was already a big problem when it granted its ressource bonus for the whole team for nearly a year until they changed it. On some maps this lead to a big difference in fuel income and a onesided heavy vehicle spam especially in 4vs4 late game. I thought we had overcome this stage of game development.
They promised to make all ressource modifications counterable with the last patch, so overhaul this or eliminate unequal ressource modificators completely.
Looking at your playercard you play multiplayer mainly, right? Let the OKW player build a medical truck in a forward position. Depending on the amount of british mortar pits let him buils 2-3 LEIGs. Place them near medical truck, shell the mortar pits from there repositioning and healing your own support weapons when necessary.
I think there is a minor problem with the poll at least:
option b: remove shreks from volks give OKW an AT alternative
option c: remove shreks from voks give them a panzerfaust instead
Option c is part of option b to be exact, because beeing an AT snare the panzerfaust is an AT alternative. Maybe option b was meant another way, maybe an AT option in the shape of a new unit?
Churchill would have been so much better off if it was: 320 armor, 1280 health, normal veterancy exp requirements, proper handgrenade stats that aren't 120 damage no dropoff. STILL NOT FIXED!!!!
Rather than this garbage 1400 health 240 armor lol.
If p4 had proper penetration of 130 then comet rear armor of 180 would be just fine. Its front is already fine at 290, considering its abilities and speed.
I would say bring it back to the stats that it had at the launch of brit faction: 1400 health and 320 armor. Then raise its fuel and manpower cost accordingly to reflect this.
Relic build brits to be a lategame faction that brings the much needed heavy armor to 3vs3 and 4vs4 for allies. Its no problem with a slow high armor/health churchill if you pay the right ressources for it. Lets keep in mind that it gets outgunned by any other heavy tank.
The problem in the beginning was, that anvil tech and Churchill itself was dirt cheap and you steamrolled your opponent with three of them in any multiplayer game. Relic drew the wrong conclusions and nerfed it stats instead of just adjusting its cost.
Why do you assume the player will have a Panther by the time the Comet arrives? The first Panther costs more than the first Comet. T4 is basically a bonus tier only accessed when things are going well or you're in a team game, while Hammer / Anvil is an expected tech for every game.
Please read again, did I said Panther comes at the same time? No, I said "a lot more" and after that I compared the stats of Panther and Comet. Two different thoughts that you mixed up by skiming my post.
It depends on playing style of brit and axis player. Also it depends if you are playing OKW or Ostheer, but if you only have one PanzerIV and no furher AT weaponry or snares when the Comet shows up, it is really your fault. Hope that clears it up.
its rear armour is high at 180 which is better than most medium tanks, on par with a stock PIV.
Sure its a flanker and all that, but it makes the poor Panzer IV cry when its bouncing rear shots off the Comet which should still be punished for showing its butt to enemy fire.
All heavy tanks and vehicles could use a rear armour reduction though.
I think its intended. They wanted a fast late game heavy tank killer for brits but don't wanted to mirror the Panther (still my favourite tank in CoH2), so they lowered frontal armour and penetration but buffed back armour. I think its no balance problem because you have a lot more than a Panzer IV when a Comet shows up and flanking with a Comet is always at more risk than drive frontally in with a panther and back out when you took a few hits. Flanking is a lot more exposd to AT snares and getting into range of multiple handheld AT weapons. Because of that I really see no problem with a higher back armour for a flanker. It woukd be a total different thing if an ISU, Elephant, Jagdtiger or Kingtiger would have high back armour.
As Jadame said, its not a historical simulation but a game. You would have 10 Shermans for one superior Panther and most german heavy tanks would be destroyed by allied aircraft once spotted or destroyed by germans themselves on their retreat.
It is all about balance and Comet is quite comparable to Panther, so gamewise it is okay.
...and so as a tip, if you absolutely want to block someone with a vehicle, spam stop as soon as you block him once, and don't even try to move. Stopped vehicles act as reliable blockers, moving ones never do.
Thanks, thats great to know, I can't say how many times I flanked a tank and it drove through my blocking tank, barely escaping the death trap with little more than no health left. Later this tank came back and punished me for not knowing about this hint.
But why you think its a bug? It is a part of this game since release, if Relic hasn't fixed it up to now, it has to be a "feature".