ST is simply one of these units that RNG is too high. It can be extremely effective or useless. In one of the championship game it killed 2 Sherman with 1 shot.
Unit like that are difficult to balance and rather frustrating to use or face. The unit should perform more consistently.
Giving it role as more dedicated counter to fortification will help the unit become more consistent.
he also lost the game too.....i just dont get you are nerfing sturmtiger but leaving avre untouched ad both are used are rarely
"Pro" knows what OP/broken things haven't been touched/affected by the nerf bats. If my options are broken OP and just OP thing, i'll go for option 1 with option 2 as variety. If option 1 is no longer available, then option 2 proceeds to be the old option 1.
There's also the fact that if you nerf everything around a certain unit, then it doesn't matter that you didn't touch that unit. Ex: nerfing most OP allies infantry made Volks STG outperform.
I'll give you an example of things which haven't been changed and can deem OP (things that mostly go under radar):
OKW: Kubel vet 1 maphack (compared to OH/SU same ability which cost munitions). Stuka Zu fuss vet4 incendiary barrage not sharing cd with main barrage. Passive suppression on Obers. Infiltration volley grenade munition cost. IR STG ignoring cover/long range dps (if we actually make AR, such as BARS, not perform as well at long). Vet5 400dmg JPIV. ST criticals.
SU: Clowncar. Wombo demo + explosive combo. Rapid conscription (if cons are made actually good). Propaganda on paks (it's always funny to see them retreat). FHQ cheese. Radio intercept (IIRC it bugged again telling you mine location). Single strafe run (if they fixed tracking).
UK: Valentine crush, Stand fast. Hard to mention "under the radar" when most things are brought up in general. Maybe Air superiority (teamgames against OKW) / strafing support ? Precision/Concentrated barrage (the better brother of Railway/RNG Armor offmap)
OH: sniper 1000% acc shot, single AT strafe. To be fair with Rapid cons, Relief infantry. Sprint (i mean, we always complained about SU snipers having it). Command PIV for teamgames(damage increase or dmg mitigation is always gonna remain strong).
USF: vet 2 Pack Howie, Pathfinders relay antennas (also effectiveness when used with BARs), RET rifle grenade cheese (has this been fixed?), Doge woof woof Jeep
Then we have things which are gonna be eternal hit or miss, specially for teamgames: Howitzers.
OKW : kubel is not an easy unit to keep alive unlike oh/su counterpart,stuka zu fuss incy barrage it cost munition..?? thats why,why the heck are obers being considered op they are infact known to be up if suppression gets removed then it should replaced with faster fire rate and the damage after the third nerf return(if you don't believe just do some testing against vet 3 tommies 5 men with double bren vs vet 3 obers or vet 5 however you like same with double bar vet 3 rifles),agreed with volley grenades,stgs only ignore the recieved accuracy modifier the -50% damage is still there also stgs are worse than lmgs fyi first time seeing someone complain about stgs,jp4 crit yes because its vet 4 and it doesn't fires as fast as su-85 or firefly
SU : clowncar should just be delayed in production time thats about it,demo everyone agrees,rapid conscript is fine again very random thing to complain about,paks one agreed with,fhq need changing not nerf,radio intercept is a bug,strafe in fine.
UK : actually l agreed with all but you are bringing many other op stabilizes brits have like command vehicle unlimited spy plane,much better abilities compared to similar abilities in other faction like raid..etc,better salavage,more abilites and offmap in single doctrine compared to other factions..
oh : again nothing wrong with it sniper are already rare sight as it is now after the nerfs ,command p4 is fine nobody ever complains about it because the unit itself sucks for what you pay and its the whole purpose of aura
usf : vet 2 pack howie if you want to nerf it then you have to nerf mortars,isg..etc too,again like wtf nobody even uses pathfinder but lets nerf them mor....
the thing is you are just comparing abilities to abilities but are not taking them in consideration with the context and synergy of the faction and units
and how in the hell is sturmtiger over the top infnatry killer..??
a t70 panzer 2 or sherman with he rounds are better at killing infy then sturmtiger...in the given amount of time also the whole attraction of sturmtiger is to line up shots and is hard to predict,its a very high risk and reward unit..there is not 2 ways about it sturmtiger is fine as it is if anything replace the pathetic grenade at vet 1 with smoke,they are more units that can be considered if they are balanced or not...sturmtiger is bottom on the list to balance
I'm making this post give a glimpse about how we (the balance team) feel teamgame dominant meta could be changed to be more fun and more diverse.
Part of the reason I'm making this post is to openly declare our intentions to the community and get some feedback.
Preface
Highest priority changes
High priority cheese
1v1-affecting cheese
Good-to-have stuff
Stuka dive bomb just need increase cost and maybe flare other than that any nerf should accompany with nerf to similar abilities in other faction(and if you do this you will make it useless)
elefant/jadtiger do you know how much they cost..?? they are also turretless and very slow (this is the part wheere i accuse you of heavy allied bias along with the strumtiger one)
sure this changes are fine as long as you let it reload on move,shorter reload,no abandoned on being hit just like AVRE or second option is nerf avre too and make both useless
calliope...?? why further nerf..?? dont get it its fine
priest and loiter both are great actually but you should look at the op brit ones first
crocodile again its fine nobody is complain about it and why are you making at atleast have somewhat honor the history
firefly only need moving accuracy nerf,and thats about it to bring it line with su 85 and jp4
jp4 you dont even see them anymore if anything it need buff along with flamehetzer
stug only twp is enough,10 pop will make it useless..
howitzers and pak43 can wait other glaring issues need to be fixed
why is isg getting nerfed if we are going that route nerf pack howie too which is just better than isg
mortar pit nerf is still low,more nerf needed this thing should a niche not an auto pick
demo....why is to so hard just make it a cheap visble demo only on buidlings like coh1
aura effets nerf whats the point of them then anymore....and you are leaving command vehicle and unlmited spy plane alone..??
also what about bofors barrage,countless op and similar but more cost effecitve commander abilities of ukf like raid(actually it would be better if other factions similar abilites got buffed)
buffs for obers/falls/commandos..??
also most importantly do not give in the mob mentality majority of the guys here saying great patch /job are the same people who screwed relic's feedback /perception that ruined the balance in first place
Also please don't make everything symmetrical please for the love of god
Aside from the calliope , firefly, stuka dive bomb (can use a slight munitions increase) and repair inconsistencies these proposed changes are absolutely awful and completely unnecessary. The latest patch was a step in the right direction the last thing I want to see is 3 steps back .
The main highest priority should be fixing brace and British emplacements so they can't survive 100 Sturmtiger shells and lose a measly 10 hp that gets self healed.
The Elefant and Jagdtigers are where they are supposed to be and their purpose is to lay down high hp damage at long range at the cost of ultra slow speed and the inability to combat even a single tank on their own. , the Sturmtiger is an expensive high risk unit that must manualy reload .
"Good to have stuff" aside from emplacements and demo charge rework are terrible ideas .
+1000
all the people say great job,best patch are the same mob that ruined the balance in first place when relic was in charge