a_e also says coh 2 > coh1 now lol....imo ditch a_e and get tightrope instead dude is really unbiased |
So the third game between Von and Burmie clearly showed how awesome and well-thought was the decision to revert pzfaust changes
It was like 6-7mins without any counter to M3 Good times coming for SU T1
my god can't believe i agree with you.....if you want to dimnish okw power with some unis that are out of scope then wait for it don't create artificial difficulty and balance,did we get this kind of change wiht brts or su or oh no....then why mr.smith did it with okw is beyond me |
https://www.coh2.org/topic/60453/gcs-placement-match-stats-w-updates
Siphon X also has detailed stats about which units were fielded and how often.
maybe its the rest of the units suck,thats why other gets picked so much,no cache,no sniper,no proper at ,no sniper and mortar expensive units,underpwoered doctrines..??? have you considered all that..?? or you can't stand 1 % drop in allied winrate and winrate is balanced between ukf,usf broken like always,only soviets are under performing |
Look. We've already tested this in WBP, and we've already seen this in GCS. OKW's lategame is insane. Part of the reason behind the complete insanity of OKW's lategame is the insane cost-efficiency/power of their abilities.
By upping panzerfaust we are limiting access to those OP abilities. That won't stop OKW late-game from being OP as fuck. However, it will make it be a tiny bit less OP.
It doesn't take a genius to see what needs to be changed. However, for as long as Volks and OKW lategame has the potential that it currently has, I am sure they can survive 30 munitions fausts. At least they have fausts.
Bottomline:
The only reason why we touched Panzerfaust cost was because we weren't allowed to touch any of the other OP OKW abilities.
Panzerfaust cost will be restored when the OP abilities also enter scope; not before.
End of story.
first of all why not wait for gcs to decide wether okw is op or not in some aspect(which they are not its brits and usf that are pretty broken,but maybe remove the allied bias filter then you may see it)
and which op abilites..?? zeroing arty and overwatch which is most of the time kills your own units lol |
please nerf axis more if you ahve not already i hope maybe the modders will come to senses when allied winrate in gcs is shown |
it just the usual allied fanboys complaining in all the topics,ignore them and yet somehow you have a good discussion,on the topic just wait 2 more weeks,(frankly these kinds of thread weren't made when allied got buffed i wonder why ) |
Brit trench cost manpower while Ostt didn't
remove the cost..?? |
Ostheer P4: Hp 640, armor 180*, penetration 100/110/120, reload 5.3/5.7, range 40, moving accuracy multiplier 0.5, population 12, chance to pen Cromwell/Sherman/T34 respectivly from mid range: 68.75%/68.75%/73.33%
USF Sherman: Hp 640, armor 160, penetration 100/120/140, reload 5.6/6, range 40, moving accuracy multiplier 0.75, population 12, chance to pen OKW/Ostheer p4s respectivly from mid range: 51.2%/66.66%*
UKF Cromwell: Hp 640, armor 160, penetration 105/120/135, reload 5.6/6, range 40, moving accuracy multiplier 0.75, population 12, chance to pen OKW/Ostheer p4s respectivly from mid range: 51.2%/66.66%*
T34/76: Hp 640, armor 150, penetration 80/100/120, reload 6.1, range 40, moving accuracy multiplier 0.5, population 10, chance to pen OKW/Ostheer p4s respectivly from mid range: 42.7%/55.55%*
OKW P4: Hp 640, armor 234, penetration 100/110/120, reload 5.3/5.7, range 40, moving accuracy multiplier 0.65, population 12, chance to pen Cromwell/Sherman/T34 respectivly from mid range: 68.75%/68.75%/73.33%
(*) Once the Ostheer p4 hits vet 2 and gains the armored skirts it's armor and allied pen chance match the OKW P4
Here's some stats for thought, veterancy wise the t34 needs the least EXP to hit vet 3 followed by the cromwell. Highest is OKW p4 cause vet 5 OpieOP.
The big differences here aside from veterancy is the moving multipliers and cost per unit. Moving multipliers can be negated with glide shots but you still sacrifice momentum for it. Even though these tanks are relatively matched, the cost of allied tanks being lower allows them to field them sooner which gives them a head start on vet as well as bleeding of opponets. Sherman is stronger in this department due to HE rounds.
I think the T34/76 series is a bit too cost effective and should be raised roughly 10 fuel since in the june patch of 2016 they received massive AI buffs. OKW p4 is overpiced if you just rely on RNG to save your tank from allied mediums. Especially when you factor in other meta mediums like the T34/85 which destroys any medium outside of the panther for its cost.
Lastly moving accuracy multiplier gap should be much closer. When comparing the 0.75 of the UKF tanks to the 0.5 of Ostheer combined with their fast speed, Ostheer has a difficult time defending against them. I believe if all tanks were to be within 0.1 moving accuracy multiplier of each other, say 0.55-0.65 we'd still have the importance of glide shots yet sovs and ostheer wouldn't be throwing dice whether or not they're going to hit on the move while UKF is realistically going to hit every time.
With the UKF and USF accuracy multipliers where they are, when playing those factions you have to worry about glide shooting significantly less and thus require less micro and skill. You could argue that this is offset by the Axis having generally the stronger armor pieces which inturn requires less micro.
but the argument that made is that allied tanks have paper armor thats why their infantry needs to be stronger,as you can see from the stats they are pretty much the same so i don't know how the paper tank argument comes in either the axis infy need buffs or axis tanks need buff |
can we attleast mirror the damage of coordinated fire with that mark target..
also no sing of fixing usf popcap exploit....allies are gonna sweep gcs tournament at this rate |
more like nerf land matress even more,nerf demo,nerf ukf at gun,nerf mortar pit cancer,nerf vickers,nerf a clikc move kill everything allied blobs |