I don't agree with you. Played OKW and loved 99% of the changes. And I mainly play okw
so the factions get overall nerfed,the things like obers and falls that actually needed buffs get nerfed and sturmpios a 8 popcap engineer gets repair speed and veternacy nerfs and the overall vet nerfs for no reason sorry i dont follow you and soviets gets cons buffed and penals stay the same |
and then are the okw pnahter incoinstencies,unwanted vet nerfs...??,sturms repiar speed decerease why wtf its the reasoning behind this fuck pkw thas why..?? lol look at how many games miragefla has okw .......do you even conuslt strategists or high level players or just show your blatant allied bias with compensating major nerfs with useless abilities.....
you think you are doing fine but where were you all when ukf launched i been always right on several occasions within 5 days i predicted the problems of ukf that even came 5 months later like the unlimited planes,mortar and brace check my post history if you want to these changes just dont nerf okw but turn them into whermact 2.0 |
i am sorry really wtf at some of these okw changes....?????
jadtiger,sturmtiger,obers and falls nerf...??? really and whats with the universal popcap increase meanwhile ukf and us are untouched are they going to be touched later.?? |
mr.smith,miragefla and ggmachine all allied bias gents are making the mod lol.....now wonder axis got nerfed further even though currently from gcs stats allies are have advantage...i can't even comprehend moders should just apply the changes,strategist and pro players should only one provide the changes |
Wait, they're even going to take away vet 5 on OKW units? Goddammit, Relic should never have handed balance over to the community. Guys, stop trying to radically change the game.
actually if high tier players were doing it would have been fine,but they just gave it modders especially to those who had a clear pro allies favour from every comment in the past,i am scared for okw its just the allied fanboys are most vocal on the forum thats why we the axis are in this state for past 1 year to begin with |
the video you linked shows pershing...?? so you are fine it being with pershing but not with jadtiger...thats how you detect a blatant fanboy hellbent on nerfing the other faction |
what the hell,both these are fine if these are included then command vehicle and sturmoffizierswhould be included too |
That could work. Firing through shotblockers is what makes-or-breaks the unit in the "right" kind of maps. Due to its range, the list of shotblockers should also include forests, etc, however.
The sturmtiger could be given one of its vet bonuses already at Vet0 to compensate (e.g., allow it to reload on the move at reduced speed), and prevent decrews while that happens.
At the same time, we could also fix a long-standing bug that makes Sturmtiger shots collide with elevation difference (e.g., minsk pocket)
We could also buff its grenade so that it's useful (currently the grenade is only theoretically useful at stunning tanks, but I doubt that anybody knew how to use it)
In that case, the Sturmtiger could keep its high damage, but it would still have to lose its crits. The crits, in particular allow the Sturmtiger to practically one-shot heavy tanks. The Sturmtiger has no business doing that.
At a later point, once we've figured out a solution that works for demo-charges, we could see if we could apply a similar solution to the AVRE/Sturmtiger.
lets just say that if you are going to for its ability to deal with medium tanks,then buff its ai power and decrease the reload time,so it can reload as fast as avre |
so basically what i am getting from this is that whoever speaks loudest and complain a lot gets the changes in patches rather than logical deudution mr.smith i want to ask you one question do helpinghans,devm,vonasten these top players are complainng about sturmtiger or is it just you and miragefla's allied bias speaking |
some of you might want to look at the stats of GCS tournament for 1v1 |