From a strictly statistical point of view, if one wants, to compare to 2 sets of data (in this case players and games) there must be at least of 1 of 2 things:
Either the players must be the same and play the same number of games. (and in this case it is not since player are playing around 4 times mores as OKW)
or
There should be a large sample of data, and since 150 players are not enough one needs a large number of games...thus more time.
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Was in 3vs3 and one okw opponent dropped. AI kept spamming Kubels trying to cap. This probably need to be looked at.. |
since the original post link does not work:
GENERAL UPDATES
New Commanders
Oberkommando West – Overwatch Doctrine
Goliath
Forward Receivers
Early Warning
For the Fatherland
Sector Assault
US Forces – Tactical Support Company
M1919A6 Light Machine Gun
P47 Recon Run
M5 Half-Track Transport
P47 Strafing Run
M4 Sherman Calliope
Learn more about these new commanders in our Know Your Commanders blog post.
New Intel Bulletins
Boom Goes Me! intel bulletin for the Goliath added
Champagne or a Super Nova intel bulletin for the Calliope added
Misc
Updated the pop cap in tool tips to reflect actual pop cap numbers (all factions)
Leaderboards Update
The Leaderboards are now accessible in-game via the Player Card and Automatch lobby. Your leaderboard level and level icon are now displayed on your Player Card as well.
In addition, you can now also check your recent stats on your Player Card for info such as your Recent Match History and W/L ratio per time.
Pathfinding Improvement
Specifically better pathfinding when moving a unit backwards (better reversing behavior).
OBERKOMMANDO WEST UPDATE
To learn more about the reasoning and design decisions behind these changes, check out our OKW Revamp blog.
General Changes
Resource income increased from 66% to 100%
Starting Fuel decreased from 40 to 10
Starting Manpower increased from 240 to 340
Tech Tree Changes
The buildable units, abilities and costs in the OKW's Headquarter structures have been altered.
Command Headquarters
Buildable Units
Volksgrenadiers
Sturmpioneers
Kübelwagen
Raktenwerfer 43 Anti-Tank Rocket Launcher
sWS Supply Half-Track
Battlegroup Headquarters
Fuel cost decreased from 40 to 25
Self-Destruct ability removed
Buildable Units
7.5cm le.IG 18 Infantry Support Gun
SdKfz 251/20 Half-Track w/ Infrared Searchlight
SdKfz 251/17 Flak Half-Track
Mechanized Regiment Headquarters
Fuel cost increased from 40 to 50
Munitions Transfer ability removed
Fuel Transfer ability removed
Self-Destruct ability removed
Buildable Units:
Panzer II Ausf. L “Luchs” Light Tank
SdKfz 234 “Puma” Heavy Armored Car
SdKfz 251 “Stuka zu Fuß” Half-Track
Schwerer Panzer Headquarters
Fuel cost increased from 80 to 105
Self-Destruct ability removed
Buildable Units:
Obersoldaten
Jagdpanzer IV/70 (V)
Panzer IV Ausf. J Medium Tank
Panther PzKpfw V Medium Tank
Commander Changes
Feuersturm Doctrine
Flammenwerfer 35 Command Point requirement decreased from 1 to 0
Unit Changes
Volksgrenadiers
Manpower cost increased from 235 to 250
Kark 98k Rifle Damage increased from 10 to 12
Veterancy Rank 4 Squad Sight Radius buff decreased from 1.4 to 1.2
Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
Veterancy Rank 5 Weapon Cooldown buff increased from 0.7 to 0.8
Sturmpioneers
Manpower cost decreased from 320 to 300
Flame Explode critical removed
Fallschirmjäger
Veterancy Rank 4 Weapon Accuracy buff decrease from 1.3 to 1.15
Veterancy Rank 5 Weapon Accuracy buff decrease from 1.3 to 1.15
Jäger Light Infantry
Veterancy Rank 4 Weapon Range buff decreased from 5 to 2.5
Veterancy Rank 5 Weapon Cooldown buff increased from 0.75 to 0.8
Veterancy Rank 5 Squad Received Accuracy buff increased from 0.71 to 0.8
Obersoldaten
Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
MG34 Heavy Machine Gun Team
Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
Veterancy Rank 5 Weapon Accuracy buff decreased from 1.2 to 1.15
Veterancy Rank 5 Squad Sight Radius buff decreased from 11 to 6
Raktenwerfer 43 Anti-Tank Rocket Launcher
Veterancy Rank 4 Squad Movement buff decreased from 1.25 to 1.15
Veterancy Rank 4 Weapon Range buff decreased from 10 to 5
Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 12
7.5cm le.IG 18 Infantry Support Gun
Suppression removed
Can now autoface
Veterancy Rank 5 Weapon Penetration buff decreased from 1.3 to 1.15
Veterancy Rank 5 Weapon Damage buff decreased from 1.5 to 1.15
Garrison cover damage multiplier increased from 0.25 to 0.35
Kübelwagen
Capture added (15% faster capture rate)
Suppression removed
Range decreased from 40 to 35
Manpower & Fuel cost decreased from 240/5 to 210/0
Armor increased from 4 to 4.5
Rear armor increased from 2 to 4.5
sWS Supply Half-Track
Manpower & Fuel cost increased from 0/0 to 100/15
SdKfz 251/17 Flak Half-Track
Veterancy Rank 4 Weapon Penetration buff decreased from 1.25 to 1.15
Veterancy Rank 5 Squad Movement buff decreased from 1.3 to 1.15
Veterancy Rank 5 Squad Rotation buff decreased from 1.3 to 1.15
Panzer II Ausf. L “Luchs” Light Tank
Fuel cost increased from 50 to 65
Penetration reduced from 25 to 20
Flammpanzer 38 “Hetzer”
Veterancy Rank 1 requirements decreased from 2730 to 1560
Veterancy Rank 2 requirements decreased from 5460 to 3120
Veterancy Rank 3 requirements decreased from 10920 to 6240
Veterancy Rank 4 requirements decreased from 13650 to 7800
Veterancy Rank 4 Weapon Range buff decreased from 8 to 5
Veterancy Rank 5 requirements decreased from 18155 to 10375
Flakpanzer IV Ostwind
Veterancy Rank 4 Weapon Damage buff decreased from 1.25 to 1.15
Veterancy Rank 5 Weapon Range buff decreased from 1.25 to 1.15
Jagdpanzer IV/70 (V)
Veterancy Rank 4 Weapon Reload buff increased from 0.75 to 0.85
Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
Panzer IV Ausf. J Medium Tank
Veterancy Rank 4 Weapon Scatter buff increased from 0.75 to 0.8
Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25
Panther PzKpfw V Medium Tank
Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 11
Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25
Tiger B “Königstiger”
Now unlockable call in unit
Limited to 1
Population cost decreased from 26 to 21
Veterancy Rank 5 Weapon Reload buff increased from 0.7 to 0.8
Panzershrecks
Reduce infantry sniping.
Added infantry target table modifier of 0.5
MULTIPLAYER UPDATES
Commander Changes
Elite Troops Doctrine
Removing the Elite Troops ability from the commander tree as it interferes with the general pacing of unit veterancy.
Elite Troops ability replaced with Stormtroopers call-in
Close Air Support Doctrine & Osttruppen Doctrine
Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved.
Redistribute Resources ability replaced with Supply Drop Zone ability
Ability Changes
Stuka Close Air Support
Ease of life change.
Only targets vehicles now
Sight decreased to 0
Mini map icon added
Can no longer be targeted in base sectors
Strafing Run
Ease of life change.
Sight decreased to 0
Mini map icon added
Can no longer be targeted in base sectors
Osttruppen Reserves
Removing the veterancy bonus from the ability as it interfere with the general pacing of unit veterancy.
No longer provides a random chance to receive veterancy on spawn
Jaeger Light Infantry Upgrade
Allowing players to get this upgrade relatively at the same time as the LMG42.
Command point requirement decreased from 3 to 1
US Forces
Commander Changes
Rifle Company
We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.
M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops
M2 Flamethrower Command Point requirement decreased from 1 to 0
Elite Rifleman call-in replaced with Fire Up! ability
Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of time
Ability Changes
P-47 Rocket Strafe
Ease of life change.
Sight decreased to 0
Mini map icon added
Can no longer be targeted in base sectors
Unit Changes
Rear Echelon Troops
We have scaled up Rear Echelon Troops slightly to reduce spam.
Manpower cost increased from 160 to 200
M1 Carbine Rifle Damage increased from 8 to 10
Rifleman
Increased the requirement on rifleman veterancy to reflect their new current performance at veterancy level 3.
Veterancy Rank 3 requirements increased from 2240 to 2576
M1 75mm Pack Howitzer
Suppression removed
Can now autoface
Garrison cover damage multiplier increased from 0.25 to 0.35
M10 “Wolverine” Tank Destroyer
Slight cost increase to reflect the unit’s performance.
Manpower & Fuel cost increased from 270/80 to 300/90
Bazooka
Usability improvement change. Reduce infantry sniping.
Weapon Accuracy increased from 0.029(F)/0.043(M)/0.058(N) to 0.034(F)/0.048(M)/0.063(N)
Added infantry target table modifier of 0.5
UK Forces
Structure Changes
Field Headquarters
Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35
Emplacements
Can no longer be abandoned
Ability Changes
Strafing Support
Ease of life change.
Rockets now can only target vehicles
Strafing runs can only target infantry
Sight decreased to 0
Mini map icon added
Can no longer be targeted in base sectors
Unit Changes
Infantry Section
Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly decreased performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.
Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4
Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2
Lee Enfield Rifle Target Size increased from 0.8 to 0.9
Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2
Tank Hunter Infantry Section
Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N)
Boys AT Rifle Damage decreased from 40 to 27
Boys AT Rifle Bonus Damage vs. Vehicles increased to 13
Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2
Royal Engineers
Adding appropriate cost and research time to this ability.
Heavy Engineers Upgrade Munitions cost increased from 0 to 70
Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds
.55 cal Armor-Piercing Sniper
We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.
Coordinated Fire ability requirements removed
Critical Shot ability Veterancy Rank 1 requirements added
Chance to damage engine on penetration removed
Churchill Mk. VII Infantry Tank
Increasing its cost to reflect the unit’s performance.
Fuel cost increased from 150 to 180
Churchill Crocodile
Brining experience in line.
Flamethrower Range decreased from 32 to 25
Command point requirement increased from 12 to 13
Manpower cost decreased from 700 to 640
Fuel cost increased from 180 to 230
Veterancy Rank 1 requirements increased from 2020 to 2525
Veterancy Rank 2 requirements increased from 4040 to 5050
Veterancy Rank 3 requirements increased from 8080 to 10100
Ordnance QF 6-Pounder Anti-Tank Gun
Cost alignment with its performance.
Manpower cost increased from 280 to 320
Valentine Mk. XI Tank
Reducing Command Point requirement to bring the pacing in line with other light tanks.
Command Points requirement decreased from 8 to 6
Soviet
Commander Changes
Soviet Industry Tactics
Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved.
Soviet Industry ability replaced with Allied Supply Drop ability
Ability Changes
IL-2 Sturmovik Attacks (Loiter)
Ease of life changes.
Mini map icon added
Can only target infantry
Can no longer be targeted in base sectors
Unit Changes
KV-2 Heavy Assault Tank
Bringing this unit in line with other heavy vehicles.
Population cost decreased from 24 to 19
Health increased from 800 to 1040
MAP UPDATES
Sturdorf
Minor balance Improvements from community creator
Tac-map art added
Achelous River
Tac-map art added
Minsk Pocket
Minor balance improvements
Tac-map art updated
Road to Kharkov
Major balance improvements
Tac-map art updated
Faymonville Approach
Minor balance improvements
Tac-map art updated
BUG FIXES
General
"Remove" Text in Polish is now present when right-clicking on an intel bulletin in the inventory screen
Fixed a crash that would occur when using the Request Artillery Barrage ability in a saved game from the Elsenborn Ridge - Ardennes Assault campaign mission
Rounded off all infantry population cost
Oberkommando West
Sturmpioneer Squad’s backpack is now replaced when a flamethrower is equipped
Volksgrenadier’s can no longer skip the Panzerschreks reload time by building sandbags
Fallschirmjäger’s FG42 Rifle reload animation now appears correctly
SdKfz 251 “Stuka zu Fuß” Half-Track’s vet 3 Weapon Range buff now properly increases with the UI
SdKfz 251/17 Flak Half-Track can no longer receive engine criticals from small arms
Flammpanzer 38 “Hetzer” side deflect VFX has been added
Flammpanzer 38 “Hetzer”’ now uses the proper medium tank mini map icon
Flammpanzer 38 “Hetzer” decals now appear right-side up
Jagdpanzer IV side deflect VFX has been added
Sturmtiger’s vet 3 Weapon Reload buff now properly takes affect
Wehrmacht
Festung Armor Doctrine, the Pak 43 Emplacememt and the Command Tank call-in now appear in the correct order on the command bar
Jaeger Armor Doctrine, the Stuka Bombing Strike ability and the Elefant Tank Destroyer call-in now appear in the correct order on the command bar
German Mechanized Doctrine, the leFH 18 Artillery emplacement and the Command Tank now appear in the correct order on the command bar
Supply Drop Zone ability now has proper SFX when the planes fly overtop
Soviet
Guard Rifle Infantry will no longer move to cover when given an attack move order
Guard Rifle Infantry will now display the PPSh-41 Submachine Gun indicator when equipped with one
M4C Sherman’s Hull MG and Co-axle MG VFX have been added
KV-2 Heavy Assault Tank hatch now properly closes when it’s Firing Position Mode is active
Partisan Tactics, the Spy Network ability and the Partisan Tank Hunters call-in now appear in the correct order on the command bar
IL2-2 Sturmovik Attacks ability will no longer target infantry casualty
US Forces
Infantry units that recrew a Raktenwerfer 43 Anti-Tank Rocket Launcher now cloak when using the Camouflage ability
Lieutenant will no longer move to cover when given an attack move order
Captain will no longer move to cover when given an attack move order
Major will no longer move to cover when given an attack move order
The M3 Grease Gun and Thompson SMG have proper reload animations
M4A3E8 Sherman “Easy Eight” wrecked texture now appears correctly
M26 Pershing Heavy Tank call-in now works when your pop-cap is 84
UK Forces
Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles
The BAR Rifle now has a proper reload animation when held by Infantry Sections
Air Landing Officer will no longer move to cover when given an attack move order
The Sten SMG now has VFX when firing
QF 17-Pounder Anti-Tank Gun Emplacement’s reload animation now matches it’s reload time
The Hold the Line ability now plays the proper speech
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stuff
Read original post. My suggestion bring XP value inline with Cost and DPS. The rest is irrelevant. |
The MG34 suffers from two problems: It comes at 1 CP to limit spam (so it starts as the worst mg and fights already vet infantry), it is rare (it comes in basically one doc).
It comes to 2 doctrines luft and defense...
It would be fine with slightly reduced vet requirements if it could be included in the standard tech tree. Otherwise I see no reason to buff one of the most spammable MGs in the game when it can be backed up by the longest range mortar (ISG) easily.
Being doctrinal or stock makes not difference in its XP value. I don't really see how making a stock units would justify a reduction in XP value.
Myself, you failed to respond to any of the points I laid out. Cafo is right, and you are effectively preventing discussion by saying no to anyone who disagrees with you.
MG34's can boost their damage (double it in fact) for 15? munitions as soon as they hit vet 1. Use this. Buffing the 34 right now is very risky because it could just become a giant wall of MG spam in every game.
Yes it can boost its damage but even then its damage is lower than HMG42 it far DPS would still be around 2 times less...
...
Like really guys OKW got like 10 buffs and 1 nerf in terms of vet 4,5 whitch you dont see in 70% of competitive matchs either. Please wait few days , play patch , try to counter strong think , think about unit if it really needs a buff.
....
Individual units buff or nerfs should not be confused with faction performance. OKW might over-perform after the patch but that is completely irrelevant with HMG34 performance. |
Cafo pls stop trolling... and insulting others |
How is that not relevant, it costs 210mp for an mg why would it vet quickly that would be retarded.
For the last time cost and Xp value are not the same. And even if the HMG34 was inline with other HMG34 in XP value (and it is not) its extremely low DPS would prevent from getting any kills and vetting.
Pls stop posting if you have nothing to add. |
I didn't mention that because its doctrinal I mentioned it because its cheap and you don't have to wait for its production.
Maxim, HMG42 and Vickers all hit the field earlier than HMG34 and production time is irrelevant to veterancy bonuses. If you have something relevant to post pls do so else...
So why do you care in the first place?
Because it is change in the wrong direction. Something broken is changed into something more broken.
I guess for the same reason I would post a thread if Pennal battalion got DPS nerf....
And I do not have any issue with the nerfs themselves...read original post and suggestions. |
You think the cost of the unit isn't factored into these things? Do you think?
I could continue if it is "virtually impossible" to get that vet why do you care if those vets are nerfed?
Yes it is and the units has to much XP value taking into account its cost...read original post.
And being doctrinal again is irrelevant to vet bonuses... |
This nerf I feel is actually good, firstly it's the cheapest MG in the game and it's a call in. Nuff said.
What does cost have to do with veterancy bonuses that will never be reached and my suggestion of lowering XP value?
Seriously have you actually ready the post? |