It seemed like the old Falls were too expensive and too squishy at the start. Couldn't they just have had the price lowered and some of the RA bonus moved to Vet 0 or 1? Or now nerf some of the veterancy bonuses?
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Thread: Fallschirmjäger is very OP!17 Sep 2019, 17:27 PM
In: COH2 Balance |
Thread: Why doesnt relic publish the current unit stats?17 Sep 2019, 17:07 PM
Thanks! Is there another that shows veterancy benefits? In: COH2 Balance |
Thread: Why doesnt relic publish the current unit stats?17 Sep 2019, 17:06 PM
Thanks coh2db admin for the upkeep. I don't think they're trying to keep anything secret as much as it just isn't worthwhile to them to compile all the data. The game is six years old and probably sells few new copies. I think we're fortunate that they're still working with the community and providing patches. Most other games this old are long dead. In: COH2 Balance |
Thread: Bring B4 howi back to tank hunter tactics17 Sep 2019, 16:59 PM
All the community balance teams have flip-flopped on Tank Hunter's howitzer. Both the B4 and ML20 have life spans of a couple minutes in most games. The ML20 fires mores shells and is more likely to hit something but neither are what I would describe as good. On the rare game that Axis doesn't have howitzer counters, the ML20 is usually better. The scatter on the B4 seems to be much worse than the targeting circle indicates. In: COH2 Gameplay |
Thread: Bring B4 howi back to tank hunter tactics17 Sep 2019, 16:53 PM
This was my experience with it. Unless the Panther is moving in your firing arc you will lose getting the first shot in, and having to toggle the ability and then start firing makes you much more likely to lose the SU85. I do like the stealth for the AT guns and cons in the early to mid game. I was able to kill a few vehicles with stealth and AT grenades but the PTRS upgrade makes them trash as infantry. It can be fun to play this doctrine, but only against opponents that I could beat without using any commander. Its probably the worst of the 22 Soviet commanders. In: COH2 Gameplay |
Thread: Bring B4 howi back to tank hunter tactics17 Sep 2019, 16:24 PM
Find the patch notes yourself, since your insisting that it didn't change. Post your playercard while you're at it. I don't care about the ranking, but am pretty sure it will show axis-only. Anyone who ever used it knows that it used to wipe arty, team weapons, take most of the health of a truck, and would finish heavies if you could catch them repairing. Paying 250 munitions to do about 200-300 damage (AND A STUN OMG) to a tank IF they don't pay attention to it for 3 seconds or more isn't effective. The standard IL2 bombing run would be an improvement over it. In: COH2 Gameplay |
Thread: Bring B4 howi back to tank hunter tactics17 Sep 2019, 04:47 AM
The bombing run was nerfed several patches ago. I just tried it in a game to see if I was remembering it correctly. I did. The bombing run now takes out about 1/4 of the health of a Panther on a direct hit. It sometimes decrews weapon teams but not reliably, nor does it kill the weapon. It's easily the worst bombing run of any in the game. The ML20 is terrible compared to the LEFH. It's so inaccurate that its almost as worthless as the B4. The anti-tank mine needs mine traps added to the ability. With no way to funnel tanks, it's really random trying to get close enough to use the anti-tank grenades. Also, the tank hunters still need their molos and snares. In: COH2 Gameplay |
Thread: Bring B4 howi back to tank hunter tactics17 Sep 2019, 00:36 AM
The B4 would fit in perfectly, as the rest of the doctrine doesn't do much either. The PTRS's were gimped. The bombing run which used to be useful won't kill tanks now, as that was deemed unfair. The bombing run won't kill howitzers or much of anything else. The AT grenades are okay if you can snare a LV or maybe a P4. The doctrine went from OP to terrible in one patch. In: COH2 Gameplay |
Thread: Mobile Defense Doctrine16 Sep 2019, 21:50 PM
Getting both of them with LMG42's would make it worthwhile. I wouldn't replace the Puma in this doctrine like some people are suggesting. The Puma is in a league of its own with vision, speed, good AT, and decent survivability. In: COH2 Balance |
Thread: Mobile Defense Doctrine16 Sep 2019, 17:42 PM
The puma was never the issue, it was the call in CP4. I haven't played a lot of 1v1's, but what used to be nice was that I could just build T1 + T2 and use call-ins. It was like playing Soviets back then. Since you have to get BP2 anyway, the Puma doesn't arrive much earlier than a Stug, and the newly improved Ostwind isn't too bad compared to the CP4. Now it seems like you're not only NOT getting a panic Puma, you're losing access to Tigers/MHT's/etc. It is strange that it builds from the Light Mechanized building but requires Battlephase 2. Dropping the BP2 requirement and setting the build time probably equalizes the timing with the OKW puma. The Osttruppen should be 0 cp and single squads. At 3 cp it should be something like Relief Infantry, except that Relief Infantry is worthless currently. In: COH2 Balance |
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