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russian armor

Bring B4 howi back to tank hunter tactics

17 Sep 2019, 00:13 AM
#1
avatar of frostbite

Posts: 593

Hello everyone. after alot of playing with the commander i feel like the 152 howi just dont fit this commander at all. the 152 howi dont kill tanks its meant to fend off inf from positions ect. i remember the B4 howi being in the commander before and it was fun and i would sometimes use it cuz i can try to damage a tank. i think we need to bring back b4 in tank hunter commander cuz it makes way more sense and theres already alot of commanders with 152s and the b4 is only in 1 commander. i would like to see it changed! what do everyone else think?? b4 is a tank killer... 152 isnt!
17 Sep 2019, 00:36 AM
#2
avatar of Grumpy

Posts: 1958

The B4 would fit in perfectly, as the rest of the doctrine doesn't do much either. The PTRS's were gimped. The bombing run which used to be useful won't kill tanks now, as that was deemed unfair. The bombing run won't kill howitzers or much of anything else. The AT grenades are okay if you can snare a LV or maybe a P4. The doctrine went from OP to terrible in one patch.
17 Sep 2019, 01:17 AM
#3
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post17 Sep 2019, 00:36 AMGrumpy
The B4 would fit in perfectly, as the rest of the doctrine doesn't do much either. The PTRS's were gimped. The bombing run which used to be useful won't kill tanks now, as that was deemed unfair. The bombing run won't kill howitzers or much of anything else. The AT grenades are okay if you can snare a LV or maybe a P4. The doctrine went from OP to terrible in one patch.


The AT nade assault isn't "okay" it's amazing. The squad has camo too so you can easily ambush vehicles, especially since you keep hoorah as well

What patch are you referring too? The bombing run is still really good, idk what nerf you're talking about. Don't think the cmdr got any nerfs in latest patch (unless you count howy cooldowns)

To OPs point the b4 would be better than the ml20 as far as theme goes. Idk if the rest of the community is ready for another b4 cmdr though
17 Sep 2019, 01:45 AM
#4
avatar of frostbite

Posts: 593


Sky u said >>To OPs point the b4 would be better than the ml20 as far as theme goes. Idk if the rest of the community is ready for another b4 cmdr though

so your saying no cause your think the community isnt ready for another cmndr lol "good" arguement?
rqd
17 Sep 2019, 02:30 AM
#5
avatar of rqd

Posts: 65

Remove ml-20, get isu-152 then.

Make this commander great again.
17 Sep 2019, 02:55 AM
#6
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



so your saying no cause your think the community isnt ready for another cmndr lol "good" arguement?


No, im saying I don't know if its a good idea. The commander is already pretty good

I literally went out of my way not to say yes or no. Its a big change and suggesting the commander needs the b4 to be good is flat out wrong. Its already a pretty good commander

The il2 bombing run combined with t34 ram is devastating against heavies
17 Sep 2019, 02:57 AM
#7
avatar of distrofio

Posts: 2358

+1 to OP.

Even if we manage to make a good thread we can buff B4s into usefullness.

Fingers crossed comrade!
17 Sep 2019, 04:47 AM
#8
avatar of Grumpy

Posts: 1958



The AT nade assault isn't "okay" it's amazing. The squad has camo too so you can easily ambush vehicles, especially since you keep hoorah as well

What patch are you referring too? The bombing run is still really good, idk what nerf you're talking about. Don't think the cmdr got any nerfs in latest patch (unless you count howy cooldowns)

To OPs point the b4 would be better than the ml20 as far as theme goes. Idk if the rest of the community is ready for another b4 cmdr though


The bombing run was nerfed several patches ago. I just tried it in a game to see if I was remembering it correctly. I did.

The bombing run now takes out about 1/4 of the health of a Panther on a direct hit. It sometimes decrews weapon teams but not reliably, nor does it kill the weapon. It's easily the worst bombing run of any in the game.

The ML20 is terrible compared to the LEFH. It's so inaccurate that its almost as worthless as the B4.

The anti-tank mine needs mine traps added to the ability. With no way to funnel tanks, it's really random trying to get close enough to use the anti-tank grenades. Also, the tank hunters still need their molos and snares.
17 Sep 2019, 05:33 AM
#9
avatar of Kirrik

Posts: 573



No, im saying I don't know if its a good idea. The commander is already pretty good

I literally went out of my way not to say yes or no. Its a big change and suggesting the commander needs the b4 to be good is flat out wrong. Its already a pretty good commander

The il2 bombing run combined with t34 ram is devastating against heavies


In what alternative universe this commander is considered good? PTRS conscripts are garbage, their anti-infantry DPS equals to CE with minesweeper and they cant do anything against tanks with PTRS, their grenades are laughably hard to land outside of ambush compared to even 10 range AT satchel.

PTRS upgrade is supposed to be the point of this doctrine but it's absolute dogshit compared to just getting Guards or upgrading single Penal squad who can do same without wasting popcap.
For a tank hunting doctrine this commander does not offer T-34-85 or mark target or ISU or anything thats actually useful against TANKS. And if you need something to deal with cars there are better ways to do it than wasting doctrine while playing most doctrine-reliant faction.

Honestly it's probably THE worst commander in game, with only PTAB being useful ability. At very least B4 can provide memes before it's inevitably gets flared and dive bombed.
17 Sep 2019, 07:11 AM
#10
avatar of Vipper

Posts: 13496 | Subs: 1

Hello everyone. after alot of playing with the commander i feel like the 152 howi just dont fit this commander at all. the 152 howi dont kill tanks its meant to fend off inf from positions ect. i remember the B4 howi being in the commander before and it was fun and i would sometimes use it cuz i can try to damage a tank. i think we need to bring back b4 in tank hunter commander cuz it makes way more sense and theres already alot of commanders with 152s and the b4 is only in 1 commander. i would like to see it changed! what do everyone else think?? b4 is a tank killer... 152 isnt!

B4 was not in the Commander, actually the commander should not have an artillery piece since it is designed as an AT commander and not AI.

In addition contrary to claims the bomb run has not be nerfed.
17 Sep 2019, 09:01 AM
#11
avatar of dasheepeh

Posts: 2115 | Subs: 1

i have been using this commander for the last couple of days with great success and i love it

the at nade assault ability indeed is amazing coupled with conscript camo

the mini at mines are okay-ish...you can plant them everywhere as a pastime in the lategame when you float munis

soviet at gun camo is something people usually don't expect, and you can capitalize on that...and the vehicle camo is something that most players don't know exists and can be used very well with a recon mode t70 or a su85

the howie is a great tool to have, it's usually more effective over time than a b4

and the bombing run is amazing coupled with a ramming t34... it's also very effective against okw trucks
17 Sep 2019, 15:20 PM
#12
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post17 Sep 2019, 04:47 AMGrumpy


The bombing run was nerfed several patches ago. I just tried it in a game to see if I was remembering it correctly. I did.

The bombing run now takes out about 1/4 of the health of a Panther on a direct hit. It sometimes decrews weapon teams but not reliably, nor does it kill the weapon. It's easily the worst bombing run of any in the game.


This is simply untrue. Go to the changelog and specifically find me the changes you're talking about

The bombing runs damage is still good AND it stuns tanks

jump backJump back to quoted post17 Sep 2019, 05:33 AMKirrik


In what alternative universe this commander is considered good? PTRS conscripts are garbage, their anti-infantry DPS equals to CE with minesweeper and they cant do anything against tanks with PTRS, their grenades are laughably hard to land outside of ambush compared to even 10 range AT satchel.

PTRS upgrade is supposed to be the point of this doctrine but it's absolute dogshit compared to just getting Guards or upgrading single Penal squad who can do same without wasting popcap.
For a tank hunting doctrine this commander does not offer T-34-85 or mark target or ISU or anything thats actually useful against TANKS. And if you need something to deal with cars there are better ways to do it than wasting doctrine while playing most doctrine-reliant faction.

Honestly it's probably THE worst commander in game, with only PTAB being useful ability. At very least B4 can provide memes before it's inevitably gets flared and dive bombed.


I'm willing to bet you've tried the Commander like 2 times... Most of this is wrong

He gets camo for all tanks/AT guns, which provides ambush bonus and a great bombing run. "Nothing good against tanks?"

Tank hunter conscripts are amazing. Pointing out the AI damage of a dedicated AT squad is in interesting argument... They get camo, 3 ptrs, the best snare in the game, and vehicle detection. If you think it sucks you haven't really tried it or you're just really bad
17 Sep 2019, 15:24 PM
#13
avatar of murky depths

Posts: 607

B4 wasn't in it before, but it was an idea that was entertained briefly during one of the patch cycles.

Anyway, yes, replace ML-20 with B4. It works better for AT purposes and we already have ML-20 in a bunch of commanders.
17 Sep 2019, 15:56 PM
#14
avatar of Kirrik

Posts: 573



This is simply untrue. Go to the changelog and specifically find me the changes you're talking about

The bombing runs damage is still good AND it stuns tanks



I'm willing to bet you've tried the Commander like 2 times... Most of this is wrong

He gets camo for all tanks/AT guns, which provides ambush bonus and a great bombing run. "Nothing good against tanks?"

Tank hunter conscripts are amazing. Pointing out the AI damage of a dedicated AT squad is in interesting argument... They get camo, 3 ptrs, the best snare in the game, and vehicle detection. If you think it sucks you haven't really tried it or you're just really bad


Played this commander countless times, I know what I'm talking about. vehicle camo is stupid gimmick fitting mostly for stealth recon for T-70. It's useless for actual tank destroyers because it renders them stationary and reduces rotation to extreme degree. Useless against both panthers and superheavy TD's

And PTRS conscripts being dedicated AT squad is sick joke, those PTRS are useless against tanks ever since their deflection damaged was nerfed several times over.

This commander is partysan tier at best.
17 Sep 2019, 16:00 PM
#15
avatar of Lago

Posts: 3260

All the community balance teams have flip-flopped on Tank Hunter's howitzer.

The B4 is more thematically appropriate.

The ML-20 is actually good.

Which wins out?
17 Sep 2019, 16:04 PM
#16
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post17 Sep 2019, 16:00 PMLago
All the community balance teams have flip-flopped on Tank Hunter's howitzer.

The B4 is more thematically appropriate.

The ML-20 is actually good.

Which wins out?

An AT oriented commander should not have access to doctrinal AI weapons like a howitzer...It simply does not fit the theme. Unless one actually redesign the B4 to work more like Pak43.
17 Sep 2019, 16:09 PM
#17
avatar of Kirrik

Posts: 573

jump backJump back to quoted post17 Sep 2019, 16:00 PMLago
All the community balance teams have flip-flopped on Tank Hunter's howitzer.

The B4 is more thematically appropriate.

The ML-20 is actually good.

Which wins out?


ML-20 is not good at all since uncounterable flares and doctrines like recon+elefant+dive bomb exist.

Whats even worse ML-20 is much more noticeable than B4, which usually gets spotted only after blob or repairing P4 suddenly blows up.
17 Sep 2019, 16:24 PM
#18
avatar of Grumpy

Posts: 1958



This is simply untrue. Go to the changelog and specifically find me the changes you're talking about

The bombing runs damage is still good AND it stuns tanks.


Find the patch notes yourself, since your insisting that it didn't change. Post your playercard while you're at it. I don't care about the ranking, but am pretty sure it will show axis-only.

Anyone who ever used it knows that it used to wipe arty, team weapons, take most of the health of a truck, and would finish heavies if you could catch them repairing. Paying 250 munitions to do about 200-300 damage (AND A STUN OMG) to a tank IF they don't pay attention to it for 3 seconds or more isn't effective. The standard IL2 bombing run would be an improvement over it.
17 Sep 2019, 16:53 PM
#19
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post17 Sep 2019, 15:56 PMKirrik


Played this commander countless times, I know what I'm talking about. vehicle camo is stupid gimmick fitting mostly for stealth recon for T-70. It's useless for actual tank destroyers because it renders them stationary and reduces rotation to extreme degree. Useless against both panthers and superheavy TD's

And PTRS conscripts being dedicated AT squad is sick joke, those PTRS are useless against tanks ever since their deflection damaged was nerfed several times over.

This commander is partysan tier at best.


This was my experience with it. Unless the Panther is moving in your firing arc you will lose getting the first shot in, and having to toggle the ability and then start firing makes you much more likely to lose the SU85.

I do like the stealth for the AT guns and cons in the early to mid game. I was able to kill a few vehicles with stealth and AT grenades but the PTRS upgrade makes them trash as infantry. It can be fun to play this doctrine, but only against opponents that I could beat without using any commander. Its probably the worst of the 22 Soviet commanders.
17 Sep 2019, 16:59 PM
#20
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post17 Sep 2019, 16:00 PMLago
All the community balance teams have flip-flopped on Tank Hunter's howitzer.

The B4 is more thematically appropriate.

The ML-20 is actually good.

Which wins out?


Both the B4 and ML20 have life spans of a couple minutes in most games. The ML20 fires mores shells and is more likely to hit something but neither are what I would describe as good. On the rare game that Axis doesn't have howitzer counters, the ML20 is usually better. The scatter on the B4 seems to be much worse than the targeting circle indicates.
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01 Mar 2025, 17:25 PM
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01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
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28 Feb 2025, 23:32 PM
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28 Feb 2025, 20:38 PM
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28 Feb 2025, 02:04 AM
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28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
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27 Feb 2025, 02:34 AM
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27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
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26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
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26 Feb 2025, 06:40 AM
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26 Feb 2025, 06:37 AM
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26 Feb 2025, 06:35 AM
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25 Feb 2025, 18:12 PM
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25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
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25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
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21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
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18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
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14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM

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