stuff
The Commander is not bad by any definition. Just because it's not the very top of the meta doesn't mean it's bad
Just out of curiosity, is this the first time you've caught someone being incorrect about something? I see people like Vipper do it all the time. What I don't see people Vipper do is take it to the shout box, calling the person a liar, then bringing it up in every thread about the subject. Also, when you back up the obsessive, insulting behavior with angry demands for respect, you're probably not going to get what you want.
Also, no matter how much you insist, this commander isn't competitive. I've never seen it in a tournament or even any high-level replays. If you're that convinced it's good and I'm a lying troll, put out a poll on it. |
Pretty much this. UKF's core design is missing a ton of basic "tools" all other factions have access to (mobile mortars, snares, etc.), and on top of that, is designed around broken and/or gimmicky mechanics that don't really fit into CoH2's base gameplay (cover bonus, mutually-exclusive tech, etc.). Without allowing a full re-work similar to OKW's a while back, I don't see UKF ever being competitively viable - I could be wrong about this, but I don't see how.
This, plus the it seems like they have fewer viable core units than other factions so UKF goes from OP to UP really quickly, mostly depending on how the AEC and Tommies are tuned. |
Simply put, Bolster is a huge can of worms that we don't really want to open. Changing or removing it would require huge changes to the faction, while having no idea what implications it'd have and what would be needed to compensate for it. Which is something we can't really afford and/or aren't allowed to do at this point. Relic (rightfully) wants changes to be as simple as possible at this point in the game's lifecycle.
Couldn't you simply require T3 before bolster, then adjust Tommies so they're okay early game? |
Im fine with the artillery, just the camo needs to be changed or removed. Its a disadvantage
Tank Hunters is much worse than Guard Motor or Mechanized for Tank Hunting - no Mark Target, no advanced medium or heavy TD. It doesn't have tank traps which makes it more difficult to use mines effectively, stun mines aren't anywhere near as good as Tellers. The camo is great for Cons but not good for Su85's. |
Since I play this game, the question about the ability of the main infantry to build green covers was a thing. I even remember the consensus about preventing the ability to ostheer to build any green covers. Because lmg grenadiers behind green covers could be too strong and overpowered.
However, almost all mainline infantries are able to build green covers right now.
Cons obviously.
Volks obviously.
Infantry section.
Riflemen with a commander ability.
So, what do you think about this ? Should this ability switch to engineers exclusively. Instead of the actual situation ? To be far less spammable and more fair to all factions ? Or it's fine as it is. I am kind curious.
I think it would be a bad nerf to an already UP UKF faction. The only faction that I could maybe see it happen to is OKW, and even there I'm not so sure it is a good idea because I wouldn't want to be forced to buy a second Sturmpio just to build sandbags. |
The problem lies when you can prove someone else wrong, and do it, some people get offended because they feel hurt for being mistaken, but on top of that those people put themselves in between the argument and their interlocutor, ending in an obvious butt hurting experience.
The discussion was focused on the topic, whether OP liked or not
I'm guesing this was aimed at me. I wasn't annoyed because I was wrong on the cost and someone caught that I was wrong. It was being called a liar about it in numerous threads and the shout box that got annoying. It's analogous to taking a math test in the first grade, answering that 2+2=6, then having your elementary school teacher shout "Liar" at you every time they see you. I do understand what you're saying though, and will try to be less thin-skinned.
BTW - in the previous thread, I disagreed with you and others about putting the B4 in it. After using one in Counterattack a few times, I think it may not be such a bad idea. Instead of building it far back from the front lines, I built it close to the front and used it like a Pak43. Direct fire is really good if you can keep it alive. |
I was really expecting someone to say the USF ambulance. It has both 45 semi's AND AOE healing. |
Pity bump!
Please tone down the unstoppable recon!
I think the modders/balance team said that the IR HT can't be modded. I don't remember the exact details but it means that threads about it aren't going to go far.
Arty flares could probably be shortened, but it is in a doctrine that isn't meta currently.
Most of the doctrinal flares seem okay so I'd be surprised if anyone jumps on the idea.
In short, you're probably not going to get a lot of response on this. |
Pointless
There are enough posts about the ambulance to consider doing something different. Shared veterancy could be an option to a straight up buff or doing nothing. |
As the tile says I would suggest that shared veterancy for Ambulance and Opel becomes available.
Vet bonus could provide support bonuses/defensive bonus like longer reinforcement range, sight, speed, HP, armor, rotation, acceleration.
One could even have support opel gain veterancy gaining XP from providing extra resources.
Interesting idea, I like it. What about other factions? |