I mean it was really silly. Your grens are clothed as needed, all warm and cozy running around in snow but then suddenly start freezing because a "blizzard" comes up? 
I was born near the Rzhev area myself actually and there was no phenomenon like this at all. We had snow storms over several hours, huge snow fall which obscured vision, which sometimes left huge amounts of snow but it was not like there were huge temperature jumps within hours, which could make you freeze in proper clothes when you were caught by it in the forest or similar.
Maybe this is a North american thing, but there was certainly nothing like this in Western Russia I can confirm from my personal experience of 10 years living there.
There is nothing like that here either. It normally gets warmer when it snows, at least temporarily.
This is just another case of Relic being sloppy, just like they were with who it was that had difficulty during the winter. |
Thing with this is,the cold in this game is modeled after the historically,stupidly,insanely, cold winter of 1941. Thats why its so drastic.
I think cold tech should stay on maps like Rzhev,Moscow,etc,to fit the theme of the map/game.
But maps like lierneux, lanzerath,shouldnt have this insane cold at all,and if they do,just make it debuff style" with no deaths,just reduced combat effectiveness.
If so, then why don't all of the Soviets have default cold immunity, instead of the western front Germans? Why can sturmpios move at regular speed instead of the Soviets? There is nothing "historical" about this shit. It's about as "historical" as US ground troops getting regularly strafed by the Luftwaffe. /endrant
Cold tech could have been okay, but troops freezing in cold weather is not only unrealistic, it doesn't add anything to the game besides a load on the GPU. Had they just had it affect visibility, mobility, and troop reaction time, it could have been okay. |
Why would anyone get M15 again when Stuart is much better, price comparable and comes with much useful tier?
You get it when someone is using Stuka CAS loiter. Even then, loiter is almost guaranteed to kill at least one tank, even if you retreat immediately and have the M15. If they don't have it, the Stuart is better. |
Well pack can't shoot at you from half a map away, behind a flaq truck.
I played a match on Langreskaya today against someone who used one of those. He put his med truck in front of his cutoff (he was on south side) and killed one ambulance in my base that was right next to the circus tents. That's more than half of the map on Langreskaya.
He also pulled in two walking stukas and three KT's. After losing the last KT, he left the game, declaring that he didn't care anymore, like he had somehow been traumatized by him hitting me with double stukas and KT's for over an hour. |
What about the USF AA halftrack damage against planes? It doesn't seem to be working as well against the CAS loiter. |
Has anyone else tried the AA halftrack against this during this patch? In testing last patch, it seemed to do a good job but in this one it doesn't seem to be. I had another match that was going well, then got completely wrecked by CAS loiter. Do pintle mg's on Shermans help much? (somehow forgot to save replay, will save it the next time it happens)
Btw, getting lieutenant, captain, and major is a lot of fuel. If you get lieutenant for the AA halftrack, what do you do for the other tiers? Does anyone go armor company and use call-ins? |
I haven't seen it in a long time. Good indicator that its UP or that the Stuart, does the same and is more preferred since it doesn't lock you in a doctrine.
The M8 costs about the same, but is significantly less useful since the cannister nerf. It was always extremely vulnerable to PAK's and shreks so it was dangerous only for someone with really good micro. I would get one if it had better vision than a 222, or would lay mines, or anything useful but as they are, they're a waste of 40 fuel (in addition to the pop cap, muni's, etc). |
lol, look ya'll. im a reasonable guy, only complained about the isu152 a year ago, and the brits emplacements before the patch. so im not a QQ axis fanboy blah type shit. My point is, is that with the riflemen changes has promoted blobbing again. Bars is an LMG, thats able to fire on the MOVE. so add two bars to a squad that is able to now have more survivablity, now just puts the mindset of the player to blobb again. the payoff is too good with it. MGs, get smoked out and such. ya know. stuff like that.
Is that the ISU152 that almost was a counter to the Elefant and JT, but was overnerfed to where it isn't built much anymore? Do you want riflemen to join the ranks of the B4, ML-20, M8 greyhound, etc, etc? |
Did Falls get a buff? They seemed to be melting infantry as fast as flamers. The Volks incendiary grenades are brutal now. If you look away, better not look for long.....
Pack howie and LeIG are both really good. LeIG's barrage circle doesn't seem to get larger at longer ranges so it feels almost like the games longest sniper.
The new USF mines are better.
So far, I haven't won or lost a game due to something I thought was OP. Disclaimer: I haven't seen a Crocodile yet so I don't know if the nerf to that was enough. |
I feel like the Greyhound is priced fairly as a unit that should spawn with skirts. They can make a pintle MG as an extra cost if they want, but currently it is NOT worth its high fuel price, especially when you can get a Stuart out faster.
The Stuart comes out faster and is much better overall. The Greyhound wouldn't bother me as much if it spawned with skirts, and maybe slightly better sight. Cannister was nerfed so badly that it should have just been replaced with something else, like spotting scopes. |