If you want nondoc rocket artillery, why are you playing USF?
I play soviet mainly. But I want my teammate become a bit more useful.
Axis always get nondoc rocket artillery no matter what kind of combination. |
The Stuka doesn't deal with emplacements, not with Brace. You need sustained direct or indirect fire to take them out. That's LeiGs usually from OKW.
You don't need to kill the emplacement directly with stuka. Just kill all the team weapons and engineer that protecting the emplacement with yummy experience, then an ATG or any kind of tanks can finish its job easily. |
where is okw's mobile reinforcement? in a doctrine
T2 medic station in stock is the equivalent that serve the purpose of on field reinforcement.
where is their flamethrower? in a doctrine
USF is being the same.
where is their blob buster? non existent
Both Isg, stuka serve the purpose of blob buster. Isg is a equivalent of mortar and pack howitzer with different price and performance
some factions get some thing, others get different things. CRAZY right?
usf get FREE infantry squads
soviet have durable infantry
man for man ost infantry is incredible
brits can bolster their infantry as a 1 off
usf gets to crew repair
soviet get the best light tank
ost gets bunkers
brits get on field weapon rack/healing/ arty call in reinforcment points
everyone gets something. OKW has powerful but expensive units. adapt. i know its been years since they were released and those elements have been nerfed alot over the years but i have faith in you, you can figure out how to manage against 2 OHK halftracks and the single most expensive unit in the game.
I can sure the list of OKW get some thing (IN STOCK) will simply be the longest when compare to other faction, but that's not the point I want to debate with you.
Just show me a stock unit of USF that can be a equivalent when compare to stuka while serving the same purpose. The definition of serving same purpose would be a unit with a powerful barrage that can deal a lot of output in a short time to an area without the need to holding the line and is devastating enough to kill a team weapon with a salvo if it hits while keeping itself in a relatively safe distance which can't be return fire by mortars. If it exists, I will be convinced. Be careful, priest is not a stock unit although it fulfill the role above. |
stuka=/= priest. durability for one, is quite different, second there is range, third is the fact that the OKW was designed with the stuka in mind and having it as support, usf was not designed to have a fucking mobile howitzer in their lineup
said by thedarkarmadillo which is not a designer of coh2. |
5 out of 8 commanders have tools to deal with emplacements. + There are stock options like pack howitzer, mortar and M8 Scott.
Sorry, but they are not equivalent when compare to stuka. Pack howitzer and mortar and M8 Scott are serving the same purpose at different stage only. All of them are needed to hold the line with sight for a long time to maximize their output. With such kind of nature and relatively short range, they are risky to use and can be easily countered by a push. It is just as simple as you won't think bazookas can replace a jackson because they both serve a different purpose, right? |
You are being laughably biased. You are just cherry picking units to give a wrong impression. I'm not denying the USF lacks certain tools, they do. But OKW does lack some tools as well.
For example:
OKW lacks a proper 60 range reliable ATG. Rakettens are shite to use and the stealth creep cheese is their only saving grace (but they still suck for the job you really get them for).
OKW lacks a proper late game AI vehicle. The P4 is not reliable enough.
OKW lacks proper anti-tank infantry. The single schreck on the expensive Sturmpioneers is pretty garbage, and you need those units available for repairs anyway.
You simply have no idea what is actually "lacking" a tool. All the example you have just pointed out are performance issue only. But USF simply has no heavies that serve as a spearhead purpose or Mobile Rocket artillery that serve as a punishment tool for heavy static play in stock. |
What? The USF has the Priest to deal with OKW "emplacements", just like OKW has the LeFH. There is Major arty. There are several doctrines with good enough off-maps to kill Pak 43s. The Pack Howitzer easily deals with the lighter emplacements. If you struggle with emplacements as USF, it's a l2p issue. The tools are there.
The buff to the ISG did not do anything to change its effectiveness against emplacements. It only touched its anti-infantry damage.
Sorry, but the tools you mentioned is not always there as USF since they lock behind some commander. Therefore I just request to make it always there to let your statement become real.
Yup, I am struggling to deal with heavy simcity of OKW in team game when I have chosen a commander without priest or calliope. I really hope l2p can solve my problem but I find that only learn to choose infantry company everytime can solve my problem which makes me feel unfair when OKW players are not limited to a single/two commander to be playable.
The price reduction on ISG is quite significant a buff to counter emplacements. |
Uhm, but there is a very good reason for it. OKW has to face UKF's sim city. The LeFH is the only effective counter to it. The Stuka is not effective against emplacements spam.
That's why I said that is extra care for axis player when USF have to deal with OKW simcity with AT and pack howitzer only for many years without any balance team cares, but OKW players refused to learn hence they got Lefh for them to easy counter British simcity within a year. Not to mention the OKW simcity is still very solid and become better after serveral nerf on the British one and buff to ISG.
Also, not to mention there is no British stuka in stock to immediately destroy all your team weapons that try to destroy their sim city. |
So lets give non doc calippe to usf because for 1vs1 it doesnt matter
Cant agree more. |
Where's the sturmtiger salvo then?
You cant compare things that are not similar |