Do you know what bad design means? Its not about what your people think is sensible or not, its a hardcore aspect of each faction that is either its advantage or weakness to avoid.
USF was DESIGNED around riflemen, having such amount of variety of troops is against USF design
Designing around riflemen is bad design at the beginning. There are too many combo in game that you simply can't deal with them with rifles only. Not to mention riflemen after several nerf is one of the most cost ineffective infantry to build. Now, everyone is try to avoid it with commander. Having officer that come with tech is a weakness instead of advantage since it decrease your flexibility to access to other useful stuffs. |
then tell me how USF Rifleman can hold the line without those OP tools ?
New teching gives USF new openning rather than 3-4 RIfleman and bleed like hell. Call in inf can comeback because we no longer pay 280 mp for and 50/60 fuel for "free" squad.
Nerfing support weapon also make USF late game more worse, more Manpower bleed.
Beware of your word. They may say that you have admitted the team weapons of USF is op.
Despite the arrival time of .50 cal being too early with its performance after the tech revamped, I simply can't find any team weapon of USF is OP. The ATG buffed before can't reliably penetrate even medium tanks without sinking you munition. Pack howitzer is still the most expensive artillery while receiving a no reason nerf in recent patch that nearly have no room to survive in artillery war with its late arrival time. |
You did not address the fact that you are acting as if panzer tactician is a stock ability. Futhermore you are acting as if the restriction on the Pershing, Priest and Callope (because they can not be implemented with the functionality) means that the availability of the decrew feature is somehow equivalent to the availability of panzer tactician.
And you have a unique definition of "free"
Okay, I admit that they are not totally equivalent in nature so is a bit difficult to compare in this way. Back to the topic. Now, just look at the nature of decrewing in front of your opponent. Your risk is to allow your opponent to capture your tank. Your cost is a click. Your largest reward is only avoid a shot maybe if your opponent doesn't willing to pay the same cost as you which is a click while bearing 0 risk. How op is it, can you please tell me? |
Nerf Howie, Nerf M20, Nerf M8 scout. What's next ?
Decrew is OP maybe?lolllll |
180 can mean a lot on a muni thirsty strategy or quite nothing on a overfloating muni faction
The one faction that need double weapon upgrade to deal with single weapon upgrade is a overfloating munition faction? Trolling in this way is not fun. 180 means nothing when it can't even destroy a Lefh. Simply it is overpriced for its current performance. |
Smoke isnt free and isnt ubiquitous. If your going to act as if Panzer Tactician is a stock upgrade Vipper gets to act as if pershing is a stock USF unit.
Decrew isnt ubiquitous also. At least not for priest and pershing. Decrew manually has it downside also, so it doesn't free. You have to risk the cost of being captured. |
He is basically trolling and you support him... or trolling aside him
He may be trolling, but doesn't mean this idea is worthless. Remove officer in game can promote even more unit diversity when playing USF. Being forced to build something which may be totally useless in some situation is bad design. |
i am sorry but this is your L2P issue. 1 Extra click and everything is balanced.
He simply never plays ally. You need two click to deal with Panzer tactican and hitting ground simply has less accuracy to hit. |
Ok so you remove free officer, but you will compensate with free nades or free weapon upgrades or free emplacements, right? Just like the axis factions?
Best idea I have ever seen, Officer are trashs and redundant for USF. Unlock grenade, smoke, delete weapon rack and give every infantry unit of USF on field upgrade and AT nades with tech up will bring Rifleman back to the front line. Then reduce the cost of unlocking another (captain/LT) tier after you unlock the first one. |
Every half dozen or so times I've used it, it might end up not taking out a LefH or Pak43, but otherwise it does that job just fine.
In team games I often end up spending nearly all my muni on it + major arty simply to counter LefH/PAK43s cuz it's quite effective at it.
Dunno, I think it's fine.
180 munition for not reliably counter a lefh means it is totally suck. |