Do you understand this difference between the walking stuka and a priest?
Of course I understand. It is cheaper, arrive earlier,not being restricted with commander, better at against team weapon without the need to pray for RNG. And it simply does not need the somewhat area denial effect since it actually annihilate the enemy unit to deny its presence forever.
Do you understand this difference between the walking stuka and a priest?
Do you understand how strong it would be having literal arty AND recon in every commander? Rangers Pershing and arty? You have to THINK about the impact it will have in every aspect of the faction. Not just cherry pick what you want from other factions and jam it into your own pet faction.
Obers, KT and stuka? WTF!? I can still choose commander if I want uncounterable flares and wait? I almost forget I even have stock map hack IRHT . It is bullshit when you get everything and try to forbid your opponent to get something equivalent.
"Not just cherry pick what you want from other factions" is easy to say when you get everything already.
If i can click a button for double AI killing power then where do i sign up?
Rewrite the sentence please:If i can click a button for double AI killing power while having 0 AT power that make my tanks in danger then where do i sign up?
But having non-doctrinal mobile rocket artillery is simply no downside. You get access to more strategic option. Therefore your comparison is not inappropriate and derail the topic.
You somehow think a purchased upgrade of 3 repair pios that is stationary is somehow better than free decrew crews which can repair their own vehicles, has crit repair, retainable veterancy, capping ability, decreases your popcap for exploits and increase your manpower income. I'm not going to explain things to someone who doesn't want to listen.
The point isn't "overwatch OP", everyone knows that. My point is USF have their own cheese/OP things, and OKW have theirs.
Everyone have cheese, right. But one have more and better cheese. So balance is needed. The advantage of having crews to repair is nowhere comparable to the advantage of having non-doctrinal mobile heavy artillery. Bye.
Changing the AOE profile to something wider with slightly smaller lethal AOE and Supression would be enough for the barrage and making the current direct fire ability a skill shot that doesn't smack terrain would be enough for that.
If you nerf B4 this way, you need more salvo when barrage to compensate it.