You do know that the sherman AP ammo has a comparable overall AOE right?
You literally dont know the mechanics of this game.
So? We are talking about mobile artillery. You are off topic.
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 07:08 AM
So? We are talking about mobile artillery. You are off topic. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 06:43 AM
No, I play OKW If I suck so hard. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 06:40 AM
Of course I understand. It is cheaper, arrive earlier,not being restricted with commander, better at against team weapon without the need to pray for RNG. And it simply does not need the somewhat area denial effect since it actually annihilate the enemy unit to deny its presence forever. It is more useful and cost efficient. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 06:36 AM
Obers, KT and stuka? WTF!? I can still choose commander if I want uncounterable flares and wait? I almost forget I even have stock map hack IRHT . It is bullshit when you get everything and try to forbid your opponent to get something equivalent. "Not just cherry pick what you want from other factions" is easy to say when you get everything already. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 05:36 AM
If i can click a button for double AI killing power then where do i sign up? Rewrite the sentence please:If i can click a button for double AI killing power while having 0 AT power that make my tanks in danger then where do i sign up? But having non-doctrinal mobile rocket artillery is simply no downside. You get access to more strategic option. Therefore your comparison is not inappropriate and derail the topic. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 05:13 AM
And the one who don't need to click to switch ammo type is micro. Sounds logic? In: COH2 Balance |
Thread: [Proposal]Bring B4 back to the game15 Mar 2019, 05:06 AM
Direct fire never work. it alway shoot the ground and hurt your own units. That's why I propose a timed ability that allow it to autofire within a time period. In: COH2 Balance |
Thread: about axis new commander15 Mar 2019, 04:31 AM
I agree. Also please nerf the SCAS please. They are over performed when compare to the british one and Soviet one. In: COH2 Balance |
Thread: Bring USF Artillery inline with OKW15 Mar 2019, 04:17 AM
Everyone have cheese, right. But one have more and better cheese. So balance is needed. The advantage of having crews to repair is nowhere comparable to the advantage of having non-doctrinal mobile heavy artillery. Bye. In: COH2 Balance |
Thread: [Proposal]Bring B4 back to the game15 Mar 2019, 04:15 AM
Changing the AOE profile to something wider with slightly smaller lethal AOE and Supression would be enough for the barrage and making the current direct fire ability a skill shot that doesn't smack terrain would be enough for that. If you nerf B4 this way, you need more salvo when barrage to compensate it. In: COH2 Balance |