Damn, I must be a genie or something. Have fun Bob, I know I'm not looking forward to seeing this commander everywhere.
It's him, get him boys. |
Since the US have no better troops transport, this company really needs a better half-track. It can't be called mechanized for nothing! |
The M5 Halftrack wasn't used by the US, rather by the allies of the US (Canada, UK, Soviet Union, etc.). I'd rather stick to some historical aspect and buff the M3.
Well i guess you are right, it could maybe keep the M3 model but have stats similar to the M5. Maybe a little it less.
Also i just bought that commander using the money i got from those steam cards, well have to put it to the test! at least i will. |
Bump to 40 fuel and make it an M5 at that point, not much balance to be done if done that way. |
On Pathfinders, I don't mind them spawning in ambient buildings, in fact that seems more sensible. That they are poor combat units should be enough of a drawback, even if you don't count on the idea of giving them a decreased neutralize/capture time. Their use should be towards benefitting over units like the drop antenna and increased sight range, as befitting their status as scouts. An upgrade to use sniper weapons as a munitions ability woudln't really change that, since it costs munitions and basically turns them into soviet scout sniper squads that are just as vulnerable to anything but a lone squad. Another way to "nerf" them would be increased dispatch cooldown. If a unit takes forever to re-deploy they are that much more valuable, even if the cost itself is low.
As-is, the airborne pathfinder, and even the recon pathfinders, aren't much different from engineers, you use them to do pretty much anything else that riflemen shouldn't be bothered doing, like capture points and extra meat to an assault. Their potential to do more indirect utility, to me, seems wasted.
I Gotta say it again, i really hate spawning in buildings, this would also increase their cost by quitte alot for a 2 man utility squad. (well if it ever gets to a 2 man squad, but in this game it would only make sens). Once given the german camo and squad reduction, they should be able to move around fairly easely and not need the building deploy at all. I whanted to add the old concealment smokes to desengage since they have no chance in a fight while their use forces them to be pretty far away.
The marskman ability isn't a "sniper" you give them but for a certain amount of MU and a cooldown, you fire a single sniper shot. It was the skill that the brits would get for their rifleman once upgraded with recon kits. It gives them a very sporadic combat utility such as sniping an MG before your paras assault or something like that.
Overall, it really gives the airborn company flexibility and intel to be able to fight out numbered without giving them raw power. |
I'll also add that people using pathfinders isn't a good argument, it's the only unit that does this job and it's the first call in you get, it's also the only way of getting a beacon for your paras. So of course people will use it even tough it's too expensive. It's just like how the price of gas keep going up and people keeps buying it even tough they constantly whine about it.
The idea is to remove the overlap with riflemans and make it better in one particular field while lowering the model count (which also help them hide, but also lower their damage output). |
Well, I assume you would have them behave like the normal pathfinders and have an increased vision range, right? That would mean for the meagre price of 200 MP you could greatly improve the performance of support weapons by positioning the Pathfinders there. After they did their main job (place beacons) they can protect very well against some support weapon counters (snipers) and can scout. There is low to no downside to losing them due to their low combat value, so keeping them scouting is high reward, low risk.
I just feel 200 MP for such a unit is too low, it basically does what quite a few people use the normal Pathfinders right now with a cheaper price
i don't see 300ish being a good price range, why can't allies have some cheap stuff too? A sniper is in that price range and they can dish out maskman shots for free and have some other abilities.
Pios, engineers and the like are in the lower tier of that price range with a pletora of usefull abitlities while being somewhat sturdy compared to pathfinder and twice their number.
The Sturm Offizier also isn't eevn in that price range and has twice the man in his squad, being pretty sturdy and apparently having obersoldatens as an escort.
I don't understand your logic here. All support only infantrie are priced low. |
I don't think that's a balanced idea. For 200 MP such a squad would offer far too much. Intelligence is extremely important and I just can't see such a squad being anything but overpowered and would be spammed. Right now all squads that provide good intel are also made expensive in order to keep them in line. Such a cheap squad with also such a great set of abilities would not be balanced :/
how can a 200ish MP squad who's only 2 man with almost no attack capabilities aside from a sporadic paid sniper shot OP?
It's 200ish MP for something that won't hurt anyone alone and will die instantly. It also dosen't get you intel magicaly, you have to infiltrate (physicaly, not the abilities) them and have them in position to get anything out of them.
In that price range you have Pios, Volks, scripts, gren. None of them are doctrinal and all of them have good offensive capabilities.
edit: Pios don't really have good offensive abitlies but they have "some" and they can deploy alot of usefull stuff |
Pathfinders would be better if they had the option of spawning from buildings, like FJ's.
I really hate this ability assides from partisans, it's such a cheap sucker punch most of the time. This would jack up the price of this recon unit. Make it a 2 man squad that spawns off map and we could probably have a 200ish MP recon squad that you could easely field 2-3 of those to stay ahead of your enemy in the intel department. Let's keep them simple for that matter.
2 man squad
german sniper camo from the start
marksman shot (vCoH, maybe gated by vet 1)
trip flares (Optional but it fits the unit)
Beacon (Obviously) |
I actually don't know if the airplane can be shot down, never seen it happen. Regardless, the fact that the paratroopers are worth 336 mp (28 * 6 * 2) means that the "callin" cost is 54 mp. That personally seems excessive when you look at any unit that is callinable from buildings 210-(20 * 4 * 2)= 50mp. partisans
The partisans aren't a very good units, hence the price, but i'd like to see the price of teleportation for units like jeagers and falls. This would prove to be a much better comparaison. |