sturm pios are forced to retreat instantly since 2 snipers take them down to half a squad after the first shot. the flank wont be successful and youll have some expensive reinforcing to do if youre even able to get away.
Well dang, you rewrote the rules again, no terrain, no front line units to keep em busy. You are driving a tough deal. Well i give up, if i have no front line units and just a sturm pio to charge over 800MP in the open i will obviously die.
like i said before, blobbing will help you force the snipers back, but completely contradicts the whole idea of out capping your opponent.
It's one strategie, not all of them. Pick one your prefer.
probably my favorite suggestion. "keep the guards busy" aka sacrifice a vehicle
Another rule change? I can't back off before it dies or smoke.
they are the exact same speed as your units. the difference is you will be losing mp and running from them every time you see them. you cant run forever.
Not really, the snipers are rather squishy, meaning you'll be more carefull. Sure you can run fast with them but it's way more dangerous. He can't run for ever either, his one blob can't cap as well as you and he is bound to make a mistake at some point or maybe split up. Strike then.
as enjoyable as this is, and after having seen your playercard, im going to have to call this. i think the fact your suggestions include the most expensive late game infantry, sacrificing light vehicles into guards and flanking with sturm pios speaks for itself
Ouch ouch another personal attack filled with patronizing.
You probably played long enough to know better than me that you can use more than one strategie, have to adapt and loosing units to such an expensive specialized blob of elite units is entierly normal.