I agree that I would much rather have the ability be used for an actual behind the lines invasion by airborne, I am merely stating that in the current iteration it is too risky to drop an uncrewed AT gun behind enemy lines, especially if you are playing vs OKW and don't want to give them a 57mm.
I would suggest making the ability drop 2 of the para squads with random weapons, and a special "light" AT gun (37mm ?) with the ability to retreat. It could also work if the ability dropped 1 squad of anti-inf paras (thompson or m1919) and 1 squad of dual recoil-less rifle paras. (obviously with a cost reduction)
That sounds fair enough, but don't forget that this thread was about the overall abilities of the airborn commander to act behind the enemy line, set up a defensive position and probably run disruption raids.
Any uncrewed gun really is a pain in the butt when dealing with that kind of stuff as it cut in half one of your squad. |
Well, the other "infiltration" would be to allow them to infiltrate directly into buildings, which is not going to work because they can hop out and drop arty immediately. Spawning from any side of the map is an interesting idea though, that would be nice to see for a pretty high opportunity cost.
No, but if they have the camouflage of the Ostheer's sniper, a 2 man squad shouldn't have problem walking it off, especialy during the early game. I tough about giving them the old Royal commandos' concealment smoke to break contact and go back into hiding since it's purely a recon unit. |
I've been using the Recon commander, and this is one of the best abilities in the game for me. Just a few things, its a 7 CP ability and I don't think the paras lay mines. That being said, I still find the ability best used to reinforce your front-line troops because the AT gun is kind of meh at behind the lines action, and usually just ends up being a free AT gun for your enemy.
The Recon Pathfinders are an amazing unit in 2v2s (haven't tried them in 1v1) because you can infiltrate towards an OKW forward base and lay a barrage on it when the enemy retreats. I have wiped quite a few squads with is, and the artillery counts towards unit veterancy, so I have been able to get the increased sight bonuses quite fast.
All in all, I find that the recon commander plays more towards the strengths of what the airborn commander should be. It uses support units meant for behind the lines action coupled with a useful frontline reinforcement ability. Thats my two cents, what do you guys think?
I don't think it should reinforce the front line by design but more as a side effect of being to drop anywhere. I think it's fairly safe to say, by now, that everyone dosen't whant something that overlaps rifleman and only helps reinforce your frontline/meatgrinder but something that really allows you to set-up positions behind the enemy line while running disruption operations. Or something along that line. Agree? |
I would prefer if the pathfinders were a 2 man unit with a German sniper cloak or with the ability to para-drop from a plane. This would make more sense in terms of what pathfinders did in real life, and would give them the added utility of actually being an infiltration unit.
I agree with most of your post and suggested them before for the airborn company, but the problem with the plane is that it's a giant giveaway as to what you will do and that you currently have a unit infiltrating (which you probably don't whant them to know).
For the realistic part, you could see it as them being dropped close to the drop zone (just outside the map) and the zone they whant to pin point is on the map.
That's how i'd see it, because i'd hate to tell my enemy with bells and whistles that i am airborn and currently iniltrating a unit. |
And paras aren't that bad as well.
They have DPS on pair with rifles+nades with shorter fuse+timed demos.
They are not exceptionally good, but they certainly are not bad.
380 MP, 3cp doctrinal unit on par with a basic 280 unit? That seems balanced. I really can't find much use for that time demo charge either, but my friend says it makes nice craters of heavy covers for 45MU.
They sure can do something, but not enought for what they cost and being doctrinal. |
Except paras thompsons are already an upgrade, not a stock weapon.
Not a single squad you've mentioned needs to upgrade to have these weapons, so the only comparable squad are ppsh conscripts.
Not a single one of these squads needs an upgrade to become decent for their price. |
Damn it, pressed the wrong button, whanted to add this to my post :
edit: let's note that unequiped paras are rather weak too. |
Why would it be a bug?
Just because weapon doesn't drop it doesn't mean it doesn't take weapon slot.
Except ppsh, but ppsh are like half of the weapon anyway(worse then thompsons by a long shot).
Falls,Shocks,Panzer Grenadiers, Sturm Pioneers, Pios, Assault engineers,... hell even the paras from the recon support commander can. All of these units come with free SMGs/ARs while the airborn that has to pay for them cannot. It makes no sens at that point.
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Rename penals to strelky. Give them mosin nagants and 1 dp. Cost increase to 300.
Holy shit, red army is no longer based on stereotypes and cliches.
My opinion pretty much, remove the satchel and give it something else, maybe just like the scripts.
Now create a new commander just for penal troops (they weren't common and mixed with the rest of the army) This commander is based on suicidal assaults. It gets Penal troops armed with PPSH and Satchels. I don't have any ideas right now for the rest but you get the basic idea. |
I don't think it means much because double 30 cals is still going to be clicked.
I haven't ever used tactical assault in a match, and in fact I forgot that the ability exists due to not using thompsons.
I would like to see a cheap upgrade to M1 garands to replace the carbines and also an upgrade for double bazookas.
Well, try the new thompsons, they feel great for assaulting. Maybe i am being too easy on them but i really feel like it's a viable option.
Garand? i don't think so, it would make them overlap way too much with the riflemans at that point.
Thompsons Paras still can't get bazookas from the rack which seems like a bug. But i gotta say that i'd prefer to see them with stickies instead of a bazooka upgrade (but still letting them get the one on the rack like anyone) |