Your point?
far from yours, wasn't referring to the elefant.
Thread: Commander Update Beta 2021 - USF Feedback25 Apr 2021, 12:59 PM
far from yours, wasn't referring to the elefant. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback25 Apr 2021, 08:56 AM
You mean like scope on tank with jaeger armor doctrine? what's most OP, tank that can self spot or atgun that can self-spot? In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback24 Apr 2021, 21:05 PM
Adjustments to their sight have been made to make weapons recrewed by Pathfinders slightly less potent. I guess someone on the balance team had a bad game vs USF and wanted to nerf it but realistically nerfing it more would without any real argument wasn't possible. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback24 Apr 2021, 20:54 PM
They still can self spot at 45 range instead of 50 when recrewing. In: COH2 Balance |
Thread: My USF tech rework idea.24 Apr 2021, 06:47 AM
Fuel wise your first soft counter to 222 or 221 is gated behind 60 fuel instead of coming on the lieutenant. Fuel wise you have nothing to counter pzgren before 60 fuel and tech the 400mp captain instead of having him with one bar. I'm fully aware that change nothing for the lv timing but those aren't the topic here, i'm talking getting cpt or lt and what they bring to the player 30 fuel and 400 mp later with nothing to compensate it. As I said, before the ostheer revamp I would have agree, not anymore today. In: COH2 Balance |
Thread: My USF tech rework idea.23 Apr 2021, 20:38 PM
By OP's suggestion you would have to get 4 rifles to stay relevant early game. Instead of having a superior unit from tech (lt or cpt) and associate it with your next unit from tech, you'll be stuck with having to chose between them. Some time ago I would have agree with this proposal to get ride of the free units but today other factions have been balanced around it already. In: COH2 Balance |
Thread: My USF tech rework idea.23 Apr 2021, 16:42 PM
Racks and ambulance would like to have a word with you. In: COH2 Balance |
Thread: My USF tech rework idea.23 Apr 2021, 08:36 AM
HQ: That's simply bad. The free squad is completely mandatory actually since it doesn't bring anymore an outnumber but the same number of unit your opponent already have on the field. You'll have to severely reduce the cost of T1 or T2 to make it balanced with the mandatory 4th riflemen your revamp impose to the player. It also reduce the diversity of the faction going back into 4 rifles BO almost every game unless picking a commander with call-in infantry. Second point is early lieutnant zook is also mandatory, with your logic USF player going company tech doesn't have a single early AT counter before investing 60 fuel and then 400mp or 70 fuel more on a stuart. third point is the complete lack of shock value before getting 60 fuel invested on one tier, how are you supposed to fight early pzgren followed by 222 if everything that have the same shock value is locked behind 60 fuel tech In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback22 Apr 2021, 14:41 PM
And then you can build the first one sooner and get a second to seal the deal with USF/UKF still stuck without any reliable coutner? In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback21 Apr 2021, 16:48 PM
Panzerfusillers from the patch that gave them their new role: Panzerfusilliers They are even more versatile than riflemen for the same cost once you upgrade them. Point is their raw stats are weaker than volks but they have the pfaust and once you can upgrade them they simply and naturally become better than volks. The problem with making them better early game is the same as always. What to do with volks and SP? And if you make them stronger early game then they´ll reach they pike sooner thus probably needing to nerf their top stats in order to maintain them balanced which lead to the same issue with volks atm, they fall down mid-game because Obers are here too. The infantry problem with OKW rely within the sole existence of SP and Obers at the same time. Volks and PF are conditioned by those 2 units that force them to not be so good early game and not so good late game. People always compare them to riflemen or even penals but USF and Soviet don´t have stock equivalent to SturmPioneer or Obers to complement them and that make a huge difference. In: COH2 Balance |