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Thread: Non-doc recon29 Mar 2021, 14:21 PM
Just to point out that USF change is more of a quality of life change since you could always directed the plane direction before. It is just easier to do now. In: COH2 Gameplay |
Thread: Brummbar performance29 Mar 2021, 11:14 AM
Fortunatly with the recent raise in power of computor grafic cards we're not fighting on a excel spreadsheet anymore. In real game 62-78% is rather a poor statistic for a unit that is specifically designed to counter tanks and highly vulnerable to anything else. Even more when you have to pay munition for it. 75% still mean you can shot 25 times in a row and not score a penetration shot and still reach the 75% chance. But more realistically on a 5-10 seconds engagement means that you can bounced 2 or 3 times and see the brumbar, to which those statistics doesn't apply, always decrew your ATG in two shots. Here there isn't even the question of manual targeting with the brumbar since the ATG can't realisticaly move to mitigate the damage and its shield don't stop the shell. The problem with the brumbar is that there isn't an in between alternative to ATG and Tank destroyers since medium tanks suffer worst penetration value making them during a prolonged engagement easy target to the inevitable pak park behind the Brumbar. At the end, dealing with a brumbar is mostly about dealing with the pak wall and the rest of the Ostheer army with Rocket arty and then finishing the Brumbar before it finish you. In: COH2 Balance |
Thread: Newbie help on Heavy Cavalry tech choices25 Mar 2021, 11:13 AM
Ranger with 3xZook are a extremely good deterant, costly but very good. And it works with both opening, using Captain's On me on Ranger with Zook to chase down a Pz4 is for the least satisfaying. |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 12:12 PM
Probably because there isn't anymore insta counter to LEFH and ML20. Before that it was acceptable, but not anymore since those indirect buffs. Anyway it is maybe also a problem of communication of yours. Maybe aknwoledging the issue and saying that something will be done about it in the next patch would be a better way to tactle the issue than just throwing a "not a problem". In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 11:40 AM
Depend on cooldown but I'm reacting more about the "solution" proposed, -Yeah just back off out of Lefh range. Should say the same thing next time someone complain about elefant or jackson range, just back off out of range. Why have we nerfed ISU range again last patch? you just need to back off out of range... Counter Barrage is a valid concern/discussion, but this "tracking" premise presented in the OP is blown out of proportion and a total non issue in most if not all in game scenarios. Until you see your unit get blow off even after having moved it away from where you shot your barrage. Which happen enough so people made a dedicated video to try to understand why. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 11:26 AM
Which force your to bring your unit out of range instead of moving it await from their initial position. Mortars or pakhowitzers and such are pleased to know you just need to move them out of lefh range once they fire their barrage for safety. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 10:56 AM
CB is probably too strong but the testing video is still pretty pointless. yeah of course we'll all wait for the first CB shell to move the truck a second time, that's perfectly balanced for an ability that requires what... something close to zero input. In: COH2 Balance |
Thread: Lefh Counter Barrage Controversy23 Mar 2021, 10:24 AM
Have you watched the video? you just need to turn your lefh so to make sure your opponent end firing and reposition before it start the CA barrage. In: COH2 Balance |
Thread: LEFH counter barrage explained in video23 Mar 2021, 09:07 AM
In: COH2 Gameplay |
Thread: General USF Commander overhaul22 Mar 2021, 21:43 PM
The problem is for some reason only known by the balance team none of them should be as good as the Jackson vs heavy units even for a superior cost. When you build as USF you should always keep in mind that Tiger/panther and king tiger exist or you end like Kimbo vs Ashiaboy on they first game this Sunday. Over extending AI unit and forgetting your opponent can call a tiger and get rolled over in less than 5 minutes. Because of that the only diversity that matter at the moment are tanks that bring something more than the M4A3, so in one word dozer upgrade that make your sherman more beefy to fight medium and rampage on infantry. The rest of this diversity will be hard countered by panthers and tiger alike. So yes if you manage to get 3 sherman74 together with vet you'll be able to do something but that's still 3 units to manage, keep alive and vet. In a sense it is a bit weird that in order to get diversity in your build working, you must kill the rest of the diversity and spam that unit to make it effective. As stated before I'm all for making the Ez8 a command tank, one per player at time but capable to fight 1v1 with a panther. Sherman74 is imo a unit that shouldn't be made into multiplayer but they never wanted to duplicate the Ez8 to not make rifle company trash commander in comparison. In: COH2 Balance |
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