We're not talking here about UFOs, rockets or star trek or even star wars pansy cruisers, but actual flying temples of destruction!
Sure, tanks are fun, but its nothing in comparison to Emperor Battle cruiser
Orks are in there so I may give it a try
Coh franchise brought to maturity a lot of interesting concepts exposed already in Dow franchise, soft counters, retreat button, covers etc... in a game mode that is not pure annihilation which brings also a lot of strategy.
From that it is difficult to come back to more traditional RTS games. It is interesting enough to see the C&C General is probably the most played RTS basic genre after Starcraft and Coh franchise, the game is also quite old but much more diversified than what have been developed recently. And next you also have total annihilation franchise and some good clones as well but imo this sub-genre of RTS is really specific and it doesn't attract me that much.
I really don't understand why no dev studio haven't already try to copy Coh franchise concepts and maybe bring them to another level of maturity through a different game scenario (not WW2). Gree Go, Homeworld 3, and many others seem to be just not enough evolute, when I watch review of gameplay I already felt bored without playing myself. Why none of them even tried to take and implement some of the Coh2 gameplay concept is beyond my reasoning.
In fact i don't need help. WM does. But as usual, our brilliant forum watchmen have plenty of reasons to give. Nice try Esxile. Yet we have a top 50 player (RW) shitting on a top 100 player (Kryp) while floating 1150 fuel. Again i repeat, nice balance. I don't see the "outplay" portion of this game, tbh. Just a faction being so weak in the early game, having to spend everything in terms of ammo / fuel to even stay afloat against a non tiering non armoring player. No mines ? No HMG ? lol did you even watch the game ?
And what do you say when RedxWing Top50 with WM beat a Top100 USF player? Luck? You are really stupid in your fanboyism. If you don't see how RedxWing outplayed him till Kryptic finally decides to build T3, can't help you more, stay in you blindness crying wolves.
RedxWings outplayed Kryptic by a huge margin in that game. he is really a great player.
Best flank
Best resource management
Best map presence
Kryptic didn't successfully take the advantage when he has it. He preferred send his Pz4 command tank one by one to dive in Redxwings base. And it is not like RW didn't offered him 2 or 3 times the game by doind some mistakes, losing 2/3 of his army 2 times.
Early game: RW goes for 2xRM + 2xRE + grenades + 1 early ambulance and manage to cap, flank and win engagement vs 2xGre 1xSniper 1xHMG and 2xPio...
Mid game, RW goes for full para support and the only response to that is building till 4 Pzgren, does Kryptic knows Para>Pzgren? No T3 in sign while RW didn't build any Tiers.
Late game, Finally Kryptic wakes up and build T3 and then, start gaining more map control, but still he spreads his troops everywhere and when finally build Ostwind, it is to send them to deathone after the other or by pack of 2 unsupported. Never try to flank, never try to trap. mine field and HMG? He doesn't, flammers to support infantry? Doesn't know, lost his sniper, no replacement just more Pzgren.
Oh, and don't be wrong, this time as many, YOU are the pathetic fanboy.
Anything is possible in teamgame, the guy just trolled you and it works mainly because they were probably already better players than you. Count yourself how much it cost in manpower and fuel to get 2 WC51 and 2 M3 and you'll find that if you didn't took advantage of his <absence> early game, they were beating you 2vs3.
There are maps that perfectly suit mechanized play style, like steppes or city17 top. With good micro and good fellows you can seal the game just with 1 or 2 WC51.
Shut it about blobbing it has nothing to do with brace. Brace is the ultimate noob tool . a get out of jail free card. its time to add an ammo cost to this. 50 ammo everytime you brace is more then fair
it has everything about to do, people complaining about Brace are usually blobbers, people not having multi micro skill.
Brace counter A-move blob and brainless Arty barrage the same way hitting retreat button does when your mobile mortar squad meet a blob or is focused by enemy superior arty.
Light vehicles don't crush but you can use them to get squads and models out of position/cover. Also shreck-faust-zook need to be stopped to fire, if you continuously force them to dodge your vehicle, they'll not fire at it.
You don't want to turn brace with Stuka's barrage.
You want to to turn brace in any other way.
People have difficulties with the concept of brace and strategies to adopt around it. It is like, or unlike blobbing.
To be honest, I'm not surprised people complains a lot about Brace in 2vs2. Because 2vs2 has become a blobbing slug-fest till the highest ranks.
This means, same at the highest rank in 2vs2, you'll fine a lot of people who only know to blobb, and to blobb well in fact, combined with their mate with a unique splendid BO with few variant.
They can be listed really quickly: 2x Blob, 1x Blob together, 1x Blob + 1 spam support.
Brace is fortunately, or unfortunately a stopgap vs those strategies when they are poorly executed which is most of the cases.
To make an analogy, for the people who played Wow Vanilla long time ago, it is like fighting Vaelastraz, the so called clan/guilde killer. The easiest Boss encounter never made, but requiring high personal skill and knowledge of his own character to take down.
How many times do you use the M5 to reinforce on the field? this unit is better than any FRP if you are not just blobbing till getting suppressed/pinned.
Same goes with the SDFK.
But they require micro while USF/OKW/UKF one does not. And this is why we never see them and this is why we always see UKF/USF/OKW blobbing.
One Bofos is 30 fuel and one Stug is 90, AT and Mortar pit is fuel-free...
Even Axis can shit fuel they can't beat that....Bofos can indirectly fire and believe me I have used that to destroy at least half a dozen Stugs or more Paks which wanted to "outranged" me.
As for infantry issues, is there any infantry in this game dare to charge toward a fully loaded Bofos emplacement?
Then is it 40 fuel advantage over the 1st cromwell, not counting UKF side upgrades. I never lost a stug vs a bofor and I never say outrange.
First you damage the bofor with a mortar, force him to brace, wait 20 sec and then attack with a stug supported with infantry, spreak to not get them shred in one shot. The stug is more than enough to take a 70% life bofor. Hell, you can also smoke the bofor and attack ground with the stug from mid range if you want to make it safer!
the bofor and mortar emplacement have enough range to cover a significant portion of a 2v2 map. The mere fact that his side of map is unassailable is also a huge advantage. He and his partner are free to pressure you instead.
The only thing that can reliably counter advanced cancer is panzerfusilier combined with jagdtiger.
It is maybe because I'm use to play vs OKW or 2xOKW covering half of the map with their trucks, but there is always room to move. 1 Mortar to force him to brace, wait 20 sec and attack, I don't play Ostheer a lot but when I do, this tactic works everytime, if you can't take it before T3, build a stug, it is really potent vs it.
Emplacement are fine, same with the said OP commander, just focus the assembly point first. Only annoying ability is the counter barrage, it is maybe too much for the fortification commander. For sure do not invest too much in soft arty yourself to counter this commander, it doesn't work and make you lose.