105 sherman is half-shit. It never hit on the move so you need to make sure you stop it every time it fire = requires quite a lot of micro during a fight.
Now when it hit, it hit hard which is good.
Something player tend to forget is to build green cover with it, cover can stop shreck shots or tank shells, it is free so use it.
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Thread: Sherman Bulldozer28 Mar 2016, 08:42 AM
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Thread: Ostheer in a bad spot ? 28 Mar 2016, 08:37 AM
I've posted this in another thread, so I'm gonna quote myself: Not true at all. Ost got their first 2 units at the same time as other factions. Now if you don't like building a HMG42 first, it is your problem because the game is designed like that. Myself I also would like to build 1 RM strait to Lt and then 1 HMG.50 but guess what, my opponent has already 6 units on the field by that time so I'm stuck in a unique BO 3/4 RM start or spam RE. Skipping HMG42 is a BO option and its works, early Ostruppen spam works, going sniper as 3rd unit works (if you're confident in your sniper micro skill). Not to forget AssGren exists and it is always possible to call 1 squad first with the commander. And last but not least, 2 HMG42 / Pioneers into fast T2 Pzgren works as well on certain maps. In fact, Ostheer is the faction with the most various opening available. And except for the sniper one, none of them put you behind in term of capping power. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers26 Mar 2016, 19:07 PM
Don't be stubborn, Kubel as starting unit is a really bad idea or you need to nerf it hard. The problem with OKW is none of the T0 units is balanced as starting unit vs USF or Soviet. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers25 Mar 2016, 21:12 PM
Ad hominem attack because of lack of arguments. Sad. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers25 Mar 2016, 17:27 PM
Why is this thread still up? If I remember well, OKW has been given more manpower at start. If what you say was true the difference would have been 130mp difference (if I'm not mistaken Su engineers cost 170mp). OKW early game has been artificially improved, reducing Sturm price and increasing it stats and giving more MP at start to "compensate the new trucks cost". It was a good move before removing the faction penalties. Now this is just a free win never lose early game situation. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers20 Mar 2016, 11:03 AM
As a matter of fact, OKW is simply the best early game faction having a huge superiority over Allied factions. Superior starting unit: Sturm Superior capping unit (fast and doesn't bleed MP if you don't let it die): Kubel Good mainly infantry that doesn't suffer any weaknesses vs any other mainline infantry: volks Early hard AT if required Free healing with T1 Free unlock shreck/flamnade with T1/T2 How does it translates in hard values? Any game I play vs OKW, unless I completely outclass him, it is impossible for me to match his army value for the first 7-8 minutes. Check it after any of your games vs OKW, if the early game is "balanced", then it means you'll match his army value around 7 minutes. In this game, I went 4xRM + Capt and he build a kubel as 1st or 2nd unit, I took the edge much before 7 minutes but still he had the best early game army value. if you look closer to the lines, you see that my line almost never goes down while his line drops many times indicating fights he lost vs me, losing models. 7 minutes is a lot of time in a match, it is more or less the moment the stuart hit the field. Sturmpio are not OP but the way the early faction is design make them OP, they are incredibly cheap for their purpose. Can you imagine they only cost 300mp while RM cost 280 and they are no match for them unless you decide to cross a large area of red cover. Now let's look at 280mp RM vs 260mp Volks, do you see the result of the matchup so evidently, not at all. The gap between both units is much more lower than RM vs STP. As many people mentioned it before, STP is a starting unit while RM is not. This means you can rush any point you want with your STP and you'll get there before RM. So you are in the house or in green cover before the RM squad, there is no red cover to cross so mentioning the fact STP is a close range unit is pretty much irrelevant early game. At the same time REs are not match and in 99% of the time can't stand at all vs STP. So in fact, the real matchup with STP is vs RE (for USF) because this is mostly to be the 1st engagement your have, at your fuel or cutoff. How do you stand vs STP with only your RE? You don't, you have to wait till you have your RM while he cap his side with a 15% capping bonus time... So the next question that comes in mind is how does OKW performs mid and late game? Is OKW underperforming after that? The answer is no, we all know that, mid game shreck spam + luch/Pz4 and late game with the best stock units available. I have been thinking of how to make it more balanced and honestly it is complicated. Some people have the idea to switch the Kubel with Sturm but I'm not sure if it is a good solution. In my opinion more than that, one of those, ST, VLKS or Kubel should go T1 to reduce the overpowering effect of OKW early game. This or nerfing some of those unit stats. In: COH2 Balance |
Thread: Sturmpioneers - Uberpioneers18 Mar 2016, 14:36 PM
Since starting SP can be at your cutoff before your 1st RM, keep USF out of the argumentation please. In many maps, your the one trying to gain back your territory. In: COH2 Balance |
Thread: WC51 Truck18 Mar 2016, 08:40 AM
Wc51 is a good unit, but too expensive. In: COH2 Balance |
Thread: OKW needs a rework17 Mar 2016, 13:07 PM
They are already paying for the vet 5 with extra fuel for average vehicles (bar KT/JT which cost a fortune anyway.) and the fact that they can't build any caches. You build cache when you´re already dominating in 1vs1 and barely build more than 1 which isn't a big advantage on its own. Now if really the cache is that important for you, you can considere that being the only faction able to build his Tiers1-2-3 anywhere in the map is a good counterpart. being able to secure 1/3 of the map with tier3 has much more value than an additional fuel cache. In: COH2 Balance |
Thread: OKW needs a rework17 Mar 2016, 07:55 AM
The faction overperforms for sure, now will anything be done to re-balance it I´m not sure so just deal with it. In: COH2 Balance |
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