I don't like the fact that USF is essentially required to build riflemen until they tech, and when they tech they also get infantry squads. It's simply too much infantry and leaves very little room for alternate infantry (pathfinders/ass engies) or elite infantry (paras/rangers). By the time you actually get to major, you've got roughly 6 infantry squads. Typically OKW builds only ever run 5 infantry and try and fill up with support teams, but you're basically required to build 6 with USF. And then you don't get 1 of your support teams with tech.
Basically I don't like being required to play with infantry I don't want and your support teams are locked behind heavier paywalls than all other factions. The units within said paywalls are very strong and nice, but getting to them takes a lot.
Because I don't think they're cost ineffective. The unit isn't designed like all other mainlines in the game i.e. to fight at long range, which all our maps are centered around. It's part of the reason why USF get ultra dumpstered on heavy longrange maps like langreskaya and crossing in the woods. Too say their cost ineffective would be to say they're garbage at all ranges for price, when infact they're only marginally close to volks at long.
How many riflesquad do you build? vs OKW I'll build 3 of them + 1 officer, vs Ostheer 2 of them + 1 officer on a regular build without callins infantry to transition the faster possible into early hmg or m20.
Riflemen are cost inefficient early game because they can't carry the early game with even more cost inefficient Rear Echelon. They don't trade efficiently vs volks at any range (even if they win) and are bullied by Sturm on a level that let you think the price difference cannot really be 20 manpower. Vs Ostheer they get simply outspamed by Gren with a super early HMG in support (who don't build 4gren + 1 hmg early game?) and its even more pathetic when Assgren are called.
Every game I watch on 1vs1 is about the USF player trying to avoid the maximum to build riflemen. I can recall a recent game seen on VonIvan channel where he had 3 riflesquads hold by 1 Sturm squad...
Know I agree the things are changing once you can equip some BARs on them but before reaching that state, there are too much opportunities for your opponent to end you quickly.