Also the herd mentality is strong here.
We do care our own.
Thread: [OKW] MP44, FG42 need a heavy nerf3 Feb 2016, 19:34 PM
Also the herd mentality is strong here. We do care our own. In: COH2 Balance |
Thread: OKW February hotfix wishlist3 Feb 2016, 19:30 PM
I don't agree with OP, but... Kubel capping with +15% cap speed is kinda unecessary. PERSONALLY, I'd like a button for the kubel: Option A: Suppress, but don't cap Option B: Cap, but don't suppress. Decap at +15% speed, cap at -15% speed Also, with improved volks performance, I think that the resources penalty should come back. I actually liked to make options using the Mech HQ, and I never had any problems with it. EDIT: typo In: COH2 Balance |
Thread: Coh2 on youtube, do people watch it? 28 Jan 2016, 15:20 PM
Good castings are always welcome, and sooner or later, you'll get a good crowd. I'd advice you that you should watch on "how" you will talk - avoid fast talking, and avoid language crutches, such as the horrible "like" that people say amidst every word. Also, I think it helps if you think about who you want to talk to - experienced player, newbie, professional or the curious gamer that heard about this Company of Heroes stuff and came about. The aforementioned casts were reminded because of some of these details. English is not my first language, and I think ImperialDane does a great job at casting, with good tone, cadence and the occasional cheering. I'd advice you to watch some castings made by The Frontline Network ( https://www.youtube.com/user/TheFrontlineNetwork ), these guys were amazing and it's a shame that they never came back for more castings. The game was pretty new by then, so expect a lot of strange meta. In: Lobby |
Thread: OKW STILL OP28 Jan 2016, 13:12 PM
They should have a timer. It's intended as a AoE Blocker, not as a weapon to throw at every possible infantry engagement. How do you know what's it intended? Maybe the developer thought it different. And, if you want, you can throw it as you please for whatever reasons. I don't know if the price tag difference justifies the almost instant throw. In: COH2 Balance |
Thread: useless commanders: Firestorm Doctrine27 Jan 2016, 14:19 PM
I'd say Feuersturm is very far from useless. It just demands a different approach to your strategy. I've recently tried a few times NKVD, which is surprisingly useful - if you adapt your strategy. As a bonus, usually the people are not used to face such commander and are often caught offguard. Very micro intensive though. Right now, I think german infantry is definitely one of the worse commanders. If it had, exchanging, for example, fragmentation bombing for the jaeger light package, man, what a difference it would make In: Lobby |
Thread: The coh2.org old breed27 Jan 2016, 13:52 PM
I'm not a frequent user, nor am I particularly connected to the meta, community and the daily shenanigans. I'm a player since the last couple of years of CoH1. My general perception is that the game got better, the community in general is stable, and the vocal minority is built upon young folks with adaptation issues. I admit, however, that I could be very wrong about this last statement. In: Lobby |
Thread: Latch's 15 Suggestions To Balance COH221 Jan 2016, 18:42 PM
The game rewards good use of infantry play. A MG inside a house can be very powerful, I think that if you manage to get close to it - either with units or with a flame vehicle - you should be rewarded. The blobbing is again where I disagree, I'd rather keep real life out of it due to it becoming a straw man but to counter the example, how much easier would a blob of infantry to hit and how hard would it be to shoot if you were in the middle of the blob. I just brought the real life stuff because it's not a tactic that works just in computer games. Anyway, every time I lost to a blobber, looking at replay I clearly see that I lacked the necessary skills or made wrong decisions that led to my doom. I don't know, this is just me. At my current level, I usually lose because: - I'm slow as f*** - Don't practice much - Don't "study" my games or watch a lot of replays to see where people get it right or wrong - Don't care about the meta - Don't use hotkeys or keybindings Balance is the least of my problems. And I say, having played the game since the beginning, I think balance right now is pretty good. In: COH2 Balance |
Thread: Latch's 15 Suggestions To Balance COH221 Jan 2016, 17:47 PM
1: Flames In: COH2 Balance |
Thread: To Casters - Which software do you use to cast?21 Jan 2016, 17:16 PM
https://obsproject.com/ Thank you! I particularly enjoyed the fact that you can "test" your machine and connection and it calculates recomended FPS and resolution. As a bonus, I found Speedtest.net, which I always wondered about. (...) I would recommend trying out AMD Gaming Evolved's video functionality first as it has the lowest impact on game performance and will be easy to set up. Got it. I forgot to mention, but it's important to say that I won't be making any "live" castings, which surely makes it much easier for post editing, or so I think. The purpose is uploading to Youtube. In: COH2 Shoutcasts |
Thread: To Casters - Which software do you use to cast?21 Jan 2016, 17:02 PM
If the mods could be so kind as to edit the typo on the title - it should read "To Casters". My Keyboard ate my "s", and this sounds so bad In: COH2 Shoutcasts |