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[OKW] MP44, FG42 need a heavy nerf

3 Feb 2016, 15:31 PM
#21
avatar of Mr. BugCollector

Posts: 51

Another day, another OKW player going with the Luftwaffe doctrine. You know why every one is using this? Because the MG34+Falls combo is too good to choose any other strat.

Also the herd mentality is strong here.
3 Feb 2016, 15:38 PM
#22
avatar of Stark

Posts: 626 | Subs: 1

Nice survey,
A) nerf falls
B) pay ammo to have falls on current stage
C) Falls stay on their lvl, but wait, there is no option C

pls that thread is a joke

3 Feb 2016, 16:16 PM
#23
avatar of DustBucket

Posts: 114

Question number two is biased, where is it's fine option?
3 Feb 2016, 18:57 PM
#24
avatar of Kuprix

Posts: 21

@OP, you know that SturmPios use STG44, right? And you are just trolling all of us, right?
3 Feb 2016, 19:21 PM
#25
avatar of whitesky00

Posts: 468



where's Donnie when you actually need him?
3 Feb 2016, 19:26 PM
#26
avatar of Multihog

Posts: 83

Sturmpios and MP44 in general is fine.

Falls, however, are batshit OP in some scenarios, like ninja-wiping retreating units, killing snipers or killing weapon teams. The spawn mechanic and their insane DPS do not go together. To me, this is just simple common sense.
3 Feb 2016, 19:28 PM
#27
avatar of Gdot

Posts: 1166 | Subs: 1

Lock this troll thread please.
3 Feb 2016, 19:31 PM
#28
avatar of MoreLess3rd

Posts: 363

jump backJump back to quoted post3 Feb 2016, 19:28 PMGdot
Lock this troll thread please.


the quicker the better
3 Feb 2016, 19:34 PM
#29
avatar of Pedro_Jedi

Posts: 543

Also the herd mentality is strong here.


We do care our own.
3 Feb 2016, 19:37 PM
#30
avatar of The_Courier

Posts: 665

If I show this poll to my statistics professor, he'd probably have a heart attack from all the pure, unadultered bias.
3 Feb 2016, 19:38 PM
#31
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

3 Feb 2016, 20:31 PM
#32
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

This is getting close to be locked.
Next time OP make a proper poll without biased options. Yes, no and other.

Guys, if you think the OP is mistaken or the thread lacks quality, just abstain of commenting and let it die quietly.
3 Feb 2016, 20:51 PM
#33
avatar of Porygon

Posts: 2779



More stupid thread come out from these kind of account, please.
3 Feb 2016, 20:59 PM
#34
avatar of Gumboot

Posts: 199


Only thing worth discussing is if they should adjust their cost and let them paradrop instead of spawning from buildings.


This is all that should be changed. The spawning from buildings especially in larger game modes is a terrible mechanic. I say larger game modes because of the increased income reduces the MP bleed to a minimal.

Yes you can mine buildings but on some maps that means a boat load of mines not being used to snare tanks.
3 Feb 2016, 21:06 PM
#35
avatar of dasheepeh

Posts: 2115 | Subs: 1

cant believe this thread is real
3 Feb 2016, 21:58 PM
#36
avatar of Multihog

Posts: 83



This is all that should be changed. The spawning from buildings especially in larger game modes is a terrible mechanic. I say larger game modes because of the increased income reduces the MP bleed to a minimal.

Yes you can mine buildings but on some maps that means a boat load of mines not being used to snare tanks.

Agreed. I think it's an important issue for Relic to address. Fallschirms: flanking without any skill required.
4 Feb 2016, 02:04 AM
#37
avatar of Virtual Boar

Posts: 196

Axis don't need to spend fuel to tech to grenades or special Weapons.

that is definitely double standards.

FG42 with spawning from building is a insta rape button. It is also a rape button equipped with a panzerfaust.


Make them pay like the allies for their kit. Jeagers need to, so should they.
4 Feb 2016, 02:28 AM
#38
avatar of Kamzil118

Posts: 455



More stupid thread come out from these kind of account, please.
I laughed when I saw that number.
4 Feb 2016, 02:31 AM
#39
avatar of ashxu

Posts: 124

Official forums, plz come soon.

Poll and thread is bad and you should feel bad (\/) (°,,,°) (\/)

Only thing worth discussing is if they should adjust their cost and let them paradrop instead of spawning from buildings.

only one i agree on is them having to be paradropped because they're the only airbourne troops that can come out of buildings, it's not really fair to the other airbourne units in the game.

Commandos have to come from a glider so they can't be aggressively used as there's a big tell for where they're gonna land yet Fallschirmjäger which are literally airbourne troops can pop out of buildings.
4 Feb 2016, 07:45 AM
#40
avatar of Highfiveeeee

Posts: 1740

What a dumb poll.
There is no 'Fallschirmjaegers' are fine option.
All in all it's simply trolling. I'm wondering why I haven't closed this thread yet...

I laughed when I saw that number.


And he almost has as much reports :loco:
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