The issue is that if Mechanized gets cheap, easily accessible indirect fire, why would you ever go Battlegroup?
Flak ht or more field presence with forward hq (only soft retreating though)
Its not much, but atleast something. |
Or
Now hear me out...
OR have a unit.... Now here is where things get radical... Do the job its supposed to do.
I know it's nuts, an MG stopping even a lone squad, but if the brit wanted raw dps they would just grab another Tommie squad.
The job of the vickers is to stop massed infantry. It fails at that task. Full stop.
No "uuuuuhhhhg but bolster!!!!!"
It doesn't do its job.
By your logic the mg42 could have all the supression of an AT gun because "waaaaaaaaah bunkerzon grens!!" that's not how this works
A unit should preform its job properly and then be adjusted accordingly to faction flare, flavor and balance.
An MG SHOULD stop infantry frontally charging it, regardless of faction. The OST once can do it better, but all of them should do it at the very least.
Thats why i wrote its about fullfilling its intentend role? Huh?
Ennglish is not my mother tongue, so i may have wrote it out badly, sorry.
Whatever, im out. |
I can 100% sure MG42 can suppress all kind of ally blob frontally from preventing them to throw nades frontally even with vision range only. Not to mention mg42 bunker s vision range = max range. So in comparison, MG 42 do its job but Vickers dont
No one denies mg 42 beeing better than vickers. Its about fullfilling its intented role. If you want to buff vickers to mg42 level you would need to strip something off like bolster squads. |
Let me guess the result of the test.
Every MG is able to stop any squad charging frontally if they do so through grey cover, with fog of war removed (so you have vision at max range).
What probably happens in game:
-You don't have vision so you start shooting at MGs vision range.
-Through mid game to late game, grey cover disappears transforming into yellow cover.
-Sometimes reload cycles screws you. If you can't suppress in 2/3 bursts, the MG sucks.
-Squad charging is not at full health. Killing models on approach on first burst makes it to take longer to suppress a unit.
If you don't hit vet2 with vickers, you are screwed in the late game as far as suppressing squads go.
We need to assume that one uses his mg like it should be used, maxed range and not vision range. You wont test JLI in cqb for that reason too.
Ive planned to use yellow craters to simulate mid-lategame terrain.
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Negative. Charge an mg42 or even a 34 frontally and throw a grenade at it, won't gel. Vickers, maxim and sometimes the 50 (feels inconsistent) will usually get smoked.
Ill do some test this evening. I csnt believe that works. Im 100% sure that you will get suppressed if you xharge max range (which is greater than the sight range of the mg) |
If FF could self spot like the Ele then yeah, but it cant.
Just forgetting one is doctrinal (and even selfspotting is an extra doctrinal ability) and one is stock.
See ? This is pointless if you only try to search for stats which Supports your argument. |
If I wanted to upload replays of unbalace I would have post my 2 months of playing this game. Stomping allies that just spam tanks because its cheap, bar spammers, MG34 not supressing anything after 2 salvos, volks being outclassed unless in big blob again one squad
After 2 months of playing you really dont need any replays anymore to prove your point. Sadly im only 1,3months in!
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Posting a replay is faster than writting essays |
Yesterday I played OKW for the first time after more than two months playing Allies only.
While I was playing Brits/USF/Sovs, I thought "holy crap, Volks are OP. They throw fire nades, have 5 Star Vet which makes them invincible and get StGs"
While I was playing OKW, I thought "holy crap, compared to Infantry Sections and Penals, Volks suck balls".
What do we learn? It's the way you play, if the enemy is better, your units are not worse. You are.
Playing all factions is so 2k10 |
You mean you don't miss it when the Volk nade was a grenade AND a molotov? killing a squad almost w/ the initial explosion then burning them to death?
Yeah, agreed. It should almost mirror the molotov, though it does cost more. So it would need a price decrease if it had a long wind up and mirror damage.
Its kinda free'ish so i would be fine with the cost. |