I think you misunderstood, i meant every squad can frontally charge VICKERS and nade it. Vipper said in earlier post that the problem is with volks, wich is bullshi.
So in your opinion pioneers can frontally attack a vickers and grenade.
OK.
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I think you misunderstood, i meant every squad can frontally charge VICKERS and nade it. Vipper said in earlier post that the problem is with volks, wich is bullshi.
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No, just remove bonus range from vickers and give it supression, problem solved.
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So in your opinion pioneers can frontally attack a vickers and grenade.
OK.
Posts: 392
So in your opinion pioneers can frontally attack a vickers and grenade.
OK.
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No squads wothout granades cant throw granades.
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Ill do some test this evening. I csnt believe that works. Im 100% sure that you will get suppressed if you xharge max range (which is greater than the sight range of the mg)
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Let me guess the result of the test.
Every MG is able to stop any squad charging frontally if they do so through grey cover, with fog of war removed (so you have vision at max range).
What probably happens in game:
-You don't have vision so you start shooting at MGs vision range.
-Through mid game to late game, grey cover disappears transforming into yellow cover.
-Sometimes reload cycles screws you. If you can't suppress in 2/3 bursts, the MG sucks.
-Squad charging is not at full health. Killing models on approach on first burst makes it to take longer to suppress a unit.
If you don't hit vet2 with vickers, you are screwed in the late game as far as suppressing squads go.
Posts: 392
I can 100% sure MG42 can suppress all kind of ally blob frontally from preventing them to throw nades frontally even with vision range only. Not to mention mg42 bunker s vision range = max range. So in comparison, MG 42 do its job but Vickers dont
We need to assume that one uses his mg like it should be used, maxed range and not vision range. You wont test JLI in cqb for that reason too.
Ive planned to use yellow craters to simulate mid-lategame terrain.
Posts: 392
Let me guess the result of the test.
Every MG is able to stop any squad charging frontally if they do so through grey cover, with fog of war removed (so you have vision at max range).
What probably happens in game:
-You don't have vision so you start shooting at MGs vision range.
-Through mid game to late game, grey cover disappears transforming into yellow cover.
-Sometimes reload cycles screws you. If you can't suppress in 2/3 bursts, the MG sucks.
-Squad charging is not at full health. Killing models on approach on first burst makes it to take longer to suppress a unit.
If you don't hit vet2 with vickers, you are screwed in the late game as far as suppressing squads go.
Posts: 1593 | Subs: 1
I can 100% sure MG42 can suppress all kind of ally blob frontally from preventing them to throw nades frontally even with vision range only. Not to mention mg42 bunker s vision range = max range. So in comparison, MG 42 do its job but Vickers dont
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No one denies mg 42 beeing better than vickers. Its about fullfilling its intented role. If you want to buff vickers to mg42 level you would need to strip something off like bolster squads.
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No one denies mg 42 beeing better than vickers. Its about fullfilling its intented role. If you want to buff vickers to mg42 level you would need to strip something off like bolster squads.
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Or
Now hear me out...
OR have a unit.... Now here is where things get radical... Do the job its supposed to do.
I know it's nuts, an MG stopping even a lone squad, but if the brit wanted raw dps they would just grab another Tommie squad.
The job of the vickers is to stop massed infantry. It fails at that task. Full stop.
No "uuuuuhhhhg but bolster!!!!!"
It doesn't do its job.
By your logic the mg42 could have all the supression of an AT gun because "waaaaaaaaah bunkerzon grens!!" that's not how this works
A unit should preform its job properly and then be adjusted accordingly to faction flare, flavor and balance.
An MG SHOULD stop infantry frontally charging it, regardless of faction. The OST once can do it better, but all of them should do it at the very least.
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yup,It is not like wehr having ultra vision with pioneers. So testing vicker in max range is kinda unrealistic.
Posts: 392
Actually Tommies get vision bonus with pyrotechnics and with vet 1 when in cover.
I have tested Vicker with normal vision and it was able to stop PG, grenadier and assault grenadier with sprint before throwing a grenade when they charged frontally in gray cover.
So they claim (made by ddd)that any squad can attack a Vicker frontally and throw a grenade is simply false.
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Actually his claim is correct in team game, because you never face a single squad running into the MG. Any blob with 2 squad or above can pass through it easily.
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I can 100% sure MG42 can suppress all kind of ally blob frontally from preventing them to throw nades frontally even with vision range only. Not to mention mg42 bunker s vision range = max range. So in comparison, MG 42 do its job but Vickers dont
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Posts: 8154 | Subs: 2
We need to assume that one uses his mg like it should be used, maxed range and not vision range. You wont test JLI in cqb for that reason too.
Ive planned to use yellow craters to simulate mid-lategame terrain.
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