You know, mech support doctrine let's you use light vehicles and still get your sherman out at relatively the same time as you would rushing it...
-dodges shoe- |
Rifles vet is fine (it's quite similar to grens) but it wouldn't hurt to maybe just throw the AT nade into the grenade package and make vet 1 give them a little better received accuracy and at vet 3 they get a 6th man.
Doesn't need the 6th man, but I can agree with the vet1 change.
However, this may also require a look into elite rifles, as they would be much better at vet 1, not to mention vet 2. |
USF's problems span much further then the just combating early game MGs.
Yes, but it had always been manageable until now. The problem is that combating mgs with smoke and nades not only delayed tech, but made rifle weapon upgrades very difficult to aquire due to munition bleed.
The t0 mortar would help this. More may be needed, but I would like to see how the mortar works out.
Better vet for rifles would help as well, to reflect their higher price. |
You guys are thinking way too broadly about this. Usf doesn't really need much, it just needs some kind of non munitions bleeding way to deploy smoke.
A mortar in t0 with good smoke would counter HMGs well, and without changing things in such a way as to require a radical redesign. |
Sherman is in a good place cost to performance wise right now. Nothing is needed. It has less at but more ai than a p4, with extra minuses in other areas.
The biggest problem is a lack of scalability, but that is a problem with allied armor in general vs. Axis armor. |
Sorry to break it to you but, top 200 as okw ONLY is easy as fuck!
Why the hell would i play a 2v2? There are way too many factors. Then i gotta make sure one of my m8s is willing to play.
All i know is he needs to practice if he wants any chance.
You have mates? |
Waddafuck Cruzz? Just tech early T3 with Quad (3cps) follow it up with SU76 (which also has AI utility) at 4cp, augment with doctrine of your choice, gg.
Cough... wrong faction bud. |
Before getting excited about that, you should check Rollo's player card. His USF win/loss is 21/7, but it hasn't changed since the first time I checked it some months ago, meaning that he hasn't played USF 1v1 this patch, and probably not last patch. He played 5 total 3v3's and 4v4's as USF and won exactly zero (0) of the five games.
Looking at his overall win/loss, it's pretty good so I have no doubt he's a good player. However, given that he has no ranked games as USF since the new patch came out, he's probably giving you excellent advice on how to comp-stomp.
It was sarcasm |
But I literally never do custom matches.
Then that is definitely odd
But it does definitely say "custom item."
Try doing a quick AI match. |
So a couple days ago I was looking through my loadout and was surprised to find a collection of new Common victory strikes in my inventory, which I'd never seen or heard of before. Each faction got three, and lots of them sounded really cool.
I don't remember them all, but I do remember that every faction got Strategic Bombing, and SU got a Partisan Strike and USF got a Calliope Barrage and Saturation Fire.
Curious, I equipped the Partisan Strike, but wasn't able to play any further.
The next day when I came online, I won a match but there was no victory strike. I looked in my loadout and found that the Partisan Strike as well as all the other new victory strikes were missing.
This morning they were back, so I equipped the Partisan Strike again and have since won several matches. However, I still don't see any victory strike, and although the Partisan Strike is equipped in my loadout it isn't shown in my inventory.
Anyone know what's going on here?
It says that it is a custom item. Those only work on custom matches. You may have gotten it from a custom match where an enemy/ ally had it equipped. |