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Thread: Soviets OP21 Jul 2015, 18:16 PM
You know what? I'm just going to take a break. I'm going to assume everyone is trolling for the next 24 hours. Enjoy yourselves. :} In: COH2 Balance |
Thread: Patch is Live!21 Jul 2015, 17:49 PM
Why didn't you think about them von? In: COH2 Gameplay |
Thread: Patch is Live!21 Jul 2015, 17:36 PM
Ok guys, lets make a deal. No rage OMG WTF OP threads for 24 hours. Please guys, think of the children. In: COH2 Gameplay |
Thread: Bug Report: Ostheer Puma's Depleted Uranium Machinegun21 Jul 2015, 16:00 PM
Interesting. Well, not like mobile defense wasn't going to be meta anyways! Thanks for the wisdom Cruzz. In: COH2 Bugs |
Thread: Bug Report: Ostheer Puma's Depleted Uranium Machinegun21 Jul 2015, 15:56 PM
Fun messup. The vet3 veterancy bonus is an ADDITION of +40 damage which brings the MG42 from 4 damage to 44 damage per bullet, and hilarity ensues. New meta confirmed: Don't let your Puma get past vet 3 In: COH2 Bugs |
Thread: EZ8 should have 800hp21 Jul 2015, 13:25 PM
This assumes a 25 fuel reduction would be the end of the world or that any cares about Ost T4 outside of the Panther. A price reduction would make the OKW Panther not get outshined by the new PIV and help make Ost T4 more attractive No, a price reduction would make no one bother with the rest of T4 and just spam Panthers which would be overperforming per cost. Thats the worst "fix" I've ever heard. To fix Ostheer T4 you need to make the Panzerwerfer and Brummbar units worthy of lategame investment, not give Ostheer a single unit to spam and murder all allied armor ever. If you want the Panther to be cheaper, it has to lose many of its stats. For 20 fu more than an /85, it would utterly wreck EVERYTHING in the same price range and would not be counter-able by numbers. Please think about what you are saying. And can we please return to the E8? This thread is for the E8. If you want changes to the Panther, find or make a new thread plox. In: COH2 Balance |
Thread: EZ8 should have 800hp21 Jul 2015, 13:08 PM
Why do I have to keep explaining this. Teching cost =/= unit cost. Teching cost affects timing, and has the same effect as CPs. However, tech costs generally give you access to multiple units. You aren't paying all those tech costs to get a Panther, you are paying those costs to get Ostheer T1,T2, T3, and T4. You can also get more than one Panther at a time, unlike with a doctrinal Heavy. To put this in practical terms, what you are saying would be like arguing that a Jackson squad costs 285 fu now. Back on topic, why is the E8 having 800 HP and 160 armor OP? It will merely be less easily killed by Heavy AT, more easily killed by panzershcrecks, paks, and panzerfausts. In: COH2 Balance |
Thread: EZ8 should have 800hp21 Jul 2015, 10:49 AM
I said that an armor decrease is fine, armor to 160 (sherman level ) hp to 800 (t34/85). I never said anything about decreasing cost. I said it's not cost efficient currently, but that can be remedied by the change I outlined. In: COH2 Balance |
Thread: EZ8 should have 800hp21 Jul 2015, 09:21 AM
It was overperforming for cost because it was a callin vehicle. Now that it is built from major tier, it needs a cost/ role reevaluation. I'm going to compare the M4A3E8 and the M4A3 Sherman now, to show why I believe the E8 is not performing up to its cost, when compared to other USF T4 units. I will then argue why I believe it should get a rework to become an 800HP unit. http://www.coh2-stats.com/vehicles/m4a3_sherman_mp http://www.coh2-stats.com/vehicles/m4a3e8_sherman_easy_8_mp Speed: As you can see from these stats, the base Sherman has a slight speed advantage over the E8. Its not much, though, so I will consider it negligible. This means that only the weaponry and armor is important when comparing these two tanks. Armor: The E8 is indisputably better with 215 frontal armor, giving it a chance to bounce PAK and Shrek hits. However, the M4A3 and the M4A3E8 both share an HP pool of 640. This means that both will die from two shots from heavy AT sources, and die at relatively similar rates from all high pen weapons. AT: The E8 is a better AT tank. It has an average of ~60 pen better than the base Sherman, allowing it to penetrate anything short of a Panther reliably. The E8 is also more accurate. The M4A3 has a .4 second faster reload time, making it a marginally higher DPS tank vs. lighter armor. This is really only important when flanking and fighting light armor. AI: The M4A3 is a much better AI tank. It has access to HE rounds that can regularly wipe squads, and deal heavy mp bleed. The MGs on both tanks are the same, and both deal good, reliable damage. Price: The M4A3 is 110 fu, while the M4A3E8 is 140. This makes the M4A3 significantly easier to replace and maintain in the field. By looking at these stats, we can see that the M4A3E8 is a great tank that is well rounded and can deal with all targets. However, the base Sherman is perfectly capable of soft countering armor, while also being more effective vs. infantry. USF has access to the Jackson in T4 to deal heavy AT damage to all targets, far more efficiently than the E8 can. The E8 however, merely does an OK role at both jobs, while being more expensive than each and not necessarily more durable in the lategame. This is why I would argue that the E8 should get a small armor decrease to 160, and get an HP buff to 800. By getting 800 HP, it would be more resilient to Heavy AT (3 rounds instead of 2), while remaining equally resilient to medium AT with less RNG. Currently, you end up paying 140fu for a unit that may not end up being any more resilient than a base Sherman, and that is not a gamble USF can always make due to their heavy MP bleed. Why less RNG? A 640 HP E8 can die to 4 Pak rounds if all pen, but there is a chance for bounces. If it bounces, it can survive 4 rounds (usually the case), and maybe even survive longer than that if lower pen weapons like Pshrecks are being fought. An 800HP 160 armor Sherman will have more survivability in the lategame than a base Sherman, while not relying on RNG to fight lower pen weapons. By giving the E8 more HP, we give it a real role (damage soaker) and also make it less reliant on RNG, which is something we should strive to minimize when it has 0 bearing on player skill. In: COH2 Balance |
Thread: OKW Tech: Is it Fair? 21 Jul 2015, 07:24 AM
OKW tech is fine. OKW takes a long time to replace units, so I'm fine with units arriving slightly faster than their counterparts in other armies. In: COH2 Balance |
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