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Thread: USF infantry canvas leggings 3 Aug 2015, 11:44 AM
I saw an interesting idea in another thread to give units slight model update as they vet up. I know it's probably too much work this late into the games' development, but I think it would be cool to see small differences like unstrapped helmets and dirtier uniforms on "veteran" troops. In: Lobby |
Thread: Soviet T1 without Snipers3 Aug 2015, 00:48 AM
I used to enjoy using penals quite often because of their scalability into the lategame (compared to conscripts). They were a great complement for lend lease or any guard doctrine, especially on more urban maps and vs. OKW. In fact, with the nerfs to conscript molotovs, penals may be more useful to give your army a high DPS counter to flanked MGs and to counter units in buildings. Flamers + M3 still gives you a great option to counter both early Kubels and OKW in general, though M3s are less useful against Ostheer due to the widespread usage of the Panzerfaust. So in conclusion, I would say that T1 is a good choice to counter OKW. You no longer even need to worry about Flacktracks because you can quickly tech to T3 and counter it that way. Against Ostheer I would say that it is more dependent on the units you will be supporting the T1 with. When fighting Ostheer, the snipers are really the only useful aspect of Soviet T1, at least IMO. |
Thread: UKF - infantry units2 Aug 2015, 21:43 PM
Exactly what I feared. Special snowflake bonus for the 17 pounder. Meanwhile the Panther 75mm gun fades in comparison (just look at the reload). I mean after all a heavier tank with a good gun should be able to manage a lighter tank with a good gun. Whoever said the problem was a lighter tank? In: Lobby |
Thread: UKF - infantry units2 Aug 2015, 13:38 PM
I'm going to assume that like the G43s, the scoped rifles will only benefit the men holding them? Not in the alpha. Just don't question it, maybe they give a holo targetting bonus like in XCOM In: Lobby |
Thread: UKF - infantry units2 Aug 2015, 13:17 PM
since when tommies gets 2 scoped rifles at vet 3? i don't remember that in alpha It was there in the alpha. The thing is, the scoped rifles didn't do anything but look cool. They gave the squad a passive rof/ accuracy bonus. In: Lobby |
Thread: Obersoldaten UP2 Aug 2015, 08:43 AM
Well,the obersoldaten are severely underperforming for their,and are rarely seen in matches post patch,i think un-nerf to their lmg and stg44 back to 8 from 6 is justified...they weren't that much of issue pre-nerf.we also know commandos are coming. What's wrong with obers? They are still quite effective in cover vs. Anything short of lmg paratroopers. Just think of the lmg cost as part of the unit purchase, though I do agree tye stg should get a buff to 7 dmg. In: COH2 Balance |
Thread: USF OP1 Aug 2015, 20:48 PM
Von, you are drunk. Go home. In: COH2 Balance |
Thread: UKF - infantry units1 Aug 2015, 20:01 PM
The awesome veterancy has arrived... I'm sure that they are a lot more balanced now. The alpha was, as stated by Relic, made primarily for bug fixes, map review, and faction design. If not, I guess we will have September Deployment stories to tell our grandchildren In: Lobby |
Thread: Replace Ost Tank Smoke with Launched Smoke1 Aug 2015, 16:21 PM
And if you aren't snared but at low HP, you just pop smoke, reset all enemy targeting, and blitz/ back away. Attack ground with just about any weapon has much worse accuracy when done into smoke.
I'm confused, one post ago you were talking about how new smoke would be much more OP than current smoke. Which is it? USF armor makes do against TWP AT with their smoke, why can't Ostheer armor that doesn't have to worry about being stunned do the same? All new smoke does is make the one click escape no longer a thing. You can still use smoke, you just have to think about it earlier. In: COH2 Gameplay |
Thread: How to deal with blobs1 Aug 2015, 14:15 PM
I don't really see blobs that much anymore except vs. OKW. Soviets have demos and maxims that actually do shit now, USF has the .50 which can also suppress blobs without fear of rnades from max distance. The MG42 absolutely wrecks anything in front of it, be it infantry, or light vehicles. OKW needs something more to help vs. blobs. The best thing to do would be to fix the ISG's vet. Currently, it gives you bonuses to the barrage, which is the worst part of the unit. If the vet helped the auto-fire, the ISG would be in a good place as a blob counter. In: COH2 Balance |
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