Soviets actually need a way to upgrade cons into frontovyky squads to make them resemble their late war veterans.
That's what veterancy for.
Thread: I Feel Soviets Failed Thematically.31 Oct 2015, 22:55 PM
Soviets actually need a way to upgrade cons into frontovyky squads to make them resemble their late war veterans. That's what veterancy for. In: COH2 Gameplay |
Thread: Pershing feedback31 Oct 2015, 09:28 AM
Every USF player in 4v4 game mode picks Heavy Cavalry commander and get rekt by early vehicles while saving for Pershing. In last 9 games I saw Jackson only twice. In: Lobby |
Thread: Pershing Vet 2 Grenade Can Kill StuG, OP or Intended? 31 Oct 2015, 04:04 AM
I looks like grenades pen should be lowered so it would be less that 3% chance to pen against any MEDIUM armor. I mean, come on... that a FRAG grenade, not some HE shit like RPG-40 (which, by the way, could pen only 15-20mm armor) In: COH2 Balance |
Thread: VIPUKS can help you to play better.30 Oct 2015, 16:52 PM
If I understood correctly (based on your playercard) you offer your services only in 1v1 format? In: Strategy Desk |
Thread: How can the t34 become a part of the meta?30 Oct 2015, 16:41 PM
More consistent damage output would be nice This. They could start with slightly buff to its MGs. In: COH2 Gameplay |
Thread: Flame Hetzer Blows30 Oct 2015, 16:30 PM
Why do they give OKW a flame based commander the same patch they nerf flame damage by 75%. Correct answer is: "Lelic". In: COH2 Balance |
Thread: Why has indirect fire have such a big role in games?30 Oct 2015, 16:18 PM
Our perception of CoH2 differs because we play different game modes. You mostly 2v2 player and I am 4v4 player. As your playercard tells me - you've played 4v4 only as Wermacht. If you'd played allies more you'd know how it is hard to break through well reinforced positions of Wermacht without artillery. But you were on recieving end so I understand your frustration with artillery, but without artillery 4v4 games would be Axis field of dominance: camp with MG42, bunkers, Pak-40, OKW trucks, long ranged heavy TDs, dive in and out with durable tanks, vetting and slowly draining opponents MP as well as VPs - wehraboo's wet dream. Though I agree that surprise squad wipe can be quite frustrating and with Wermacht it happens much often that with other factions. In: COH2 Balance |
Thread: Why has indirect fire have such a big role in games?30 Oct 2015, 16:06 PM
Artillery wins battles, unfortunately it's not as sexy as tanks or infantry or easy to understand. Have you played Blitzkrieg 2? It had quite simple, but important logistics part of the game. Field artillery call-in came in form of trucks with artillery attached to them. Those trucks could also resupply any unit with ammo. On small maps on 1941-42 year field artillery models could fire for only about half of a map. On huge maps (8 players) even 1945 year models could fire for half of map. As battle goes on and you dive into enemy territory or when enemy break through your flank with light armor you should quickly reposition your artillery using those trucks. Rocket artillery ran out of ammo in 2 volleys and should be resupplied. When truck ran out of ammo resource it would automatically drive to closest strategic point and refill so it wasn't much of micro tax. Hunting down truck with camouflaged elite infantry was quite real deal. Artillery itself was as deadly as in CoH2 but also missed as much as well. I find Blitzkrieg 2 artillery play quite good. Sadly, can't find any good video of that In: COH2 Balance |
Thread: Pershing feedback30 Oct 2015, 14:32 PM
Ok, and what if your tank get crewed by enemy player? Should you be able to call-in next one before you destroy the first one? And what if it get crewed by your teammate? The difference between Tigers and Pershings is in USF ability to decrew on-purpose. In: Lobby |
Thread: JU-87 AT Strafe Loiter is broken30 Oct 2015, 14:26 PM
Thanks for the info. Gotta abuse the hell outta this now. In: COH2 Balance |
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