A video (not mine) that can show you what Tank Hunter Tactics abilities look like:

Thread: Brace Yourselves!!!! Tank Hunter Tatics is comming.5 Sep 2014, 20:47 PM
A video (not mine) that can show you what Tank Hunter Tactics abilities look like: In: Lobby |
Thread: Isu is not fine.5 Sep 2014, 20:40 PM
1 Shreck volks and joke raketen can't do jack vs well microed multiple medium tanks of t-85/m4c class or even plain old t-34 spam kiting... So, you suggest that two squads (one of them is tier 0) with total worth of 505 MP and 90 MU should be able to consistently handle "well microed multiple medium tanks" with, say, 1000MP and 350FU worth? Are you really THAT bad that you complain about it? On the topic: Not exactly about ISU, but about any unit/ability capable of one-shotting infantry squads - I think one-shots are just not fun. Especially when vehicle one shotting AT squad. Also - bad pathing T_T In: COH2 Balance |
Thread: Why no one builds PAKs/Trenches ??5 Sep 2014, 10:07 AM
Actually, trenches are supposed to save your infantry from indirect fire... In: OKW Strategies |
Thread: How you can make a "support weapon" to serve as a support28 Aug 2014, 14:23 PM
There's not point in arguing with Kaitof. His job is to defend Soviets no matter what. So if he ever does actually play this game instead of living on the forums, he can continue playing the cheesiest and easiest faction Why not? Actually his thoughts are valid on this subject and he pointed out that you wouldn't be able to block area from infantry with a lonely MG42 anymore. So he's not defending only Soviets. So, please, keep discussion polite. And maybe Soviets are the cheesiest, but not even close to be easiest faction IMO. In: COH2 Balance |
Thread: How you can make a "support weapon" to serve as a support28 Aug 2014, 12:09 PM
As according to Relic we can expect some changes to Soviet weapon teams in the near future I'd hold the horses and wait. Yeah, I've heard they want to lower Maxim squad size to 4 man, and this is exactly what I would like to avoid and find another solution. At least not while Ost mortar have such accuracy and rate of fire. In: COH2 Balance |
Thread: How you can make a "support weapon" to serve as a support28 Aug 2014, 11:54 AM
The whole CoH balance is about double standards. This is not chess. Just to be clear: 1) you okay with maximspam being reliable strategy for early game as Soviets and don't see a problem here? or 2) you just not agree with solution to the problem that I suggested? or 3) you think that maximspam is counterable by Axis (in our case OKW) without investing considerable amount of resources so it wouldn't harm your late game to unwinnable condition and OKW players just need to L2P? In: COH2 Balance |
Thread: How you can make a "support weapon" to serve as a support28 Aug 2014, 11:33 AM
And MG42 have never stopped conscript squad frontally attacking with oorah and molotov ever again. Yeah, I've meant only Maxim, because other support weapons are not THAT spammable. So... could you, please, elaborate? In: COH2 Balance |
Thread: How you can make a "support weapon" to serve as a support28 Aug 2014, 11:04 AM
The Problem: Spamming Maxims is reliable on it's own. Suggestion: Lower its sight range a bit so it would need another squad to work as spotter. Pros:
Cons:
I will add more pros/cons to this post if you find them. /discuss In: COH2 Balance |
Thread: Fast start, Long run10 Jul 2014, 20:50 PM
It is about being aggressive, mobile and Shermanz In: Replays |
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
8 | ||
![]() |
![]() |
![]() |
1 |