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Possible examples
Make jagdtigers not auto-fire, but need more mouse-handlings to kill other tanks.
Make ISU have manual reload of 5 seconds, not to nerf it but to require it more skill.
I would like to know what other people have to say about this.
Thanks in advance.
1) It is simple to CTRL+1(2,3,4...) your single Jagdtiger and then just 1+RMB on enemy tank. If it got away 1+S.
2) Pretty much the same: CTRL+1; 1+RMB; 1+R(eload);
Conclusion: That will punish only bad players. Is that your intension?
Counter-suggestions:
1) Nerf heavy tanks mobility.
With mobility nerfed they can't escape that easily when they rode head on right into your defences. Not unless they took certain amount of beating.
I think that Acceleration is the thing to nerf. Maybe max speed, but just a little.
If you stopped to increase your accuracy, you should have hard time to get that enough speed to prevent flanking of medium tanks.
2) Nerf repairing time for heavy tanks.
Right now they can soak high amount of damage, repair in moderate time and get back to fight.
That makes opposite side to bleed on resources, while heavy tank user doesn't get punished. That is OK, because... that's what heavy armor done for.
But the UPTIME of heavy armor should be lower so resource bleed/time ratio would be lower too.
Want increase uptime of your heavies? Invest MP and PopCap into engineers => less heavies on the battlefield.
3) For Jagdtiger (vehicle, that don't need to close in/get back/repair no matter what are surronding landscape) make an ability that allows to fire single shot through shot blockers (not my suggestion).
With munitions income nerfed it would be a struggle between this ability, schreks upgrades and grenade uses. Which would make Jagdtiger sometimes to come out from behind of that building.
Overall conclusion:
Heavy tanks performance and useage is nerfed without nerfing any technical characteristics (damage/penetration/armor/HP), so they would be as same as powerfull for their cost, but quite harder to use and easier to lose if used wrong.