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Thread: lmg should be limited to one per squad8 Nov 2015, 12:16 PM
Dual DP is fine. In: COH2 Balance |
Thread: 2 problems i have in teamgames6 Nov 2015, 14:51 PM
As Soviets: Other options: 1)Snipers 2)M3A1 scout car with engineers equipped with flamer - only if there is no grenadiers nearby because of obvious reasons. As USF: 1)Upgrade grenade package earlier (before MGs reaches critical mass). 2)Use Rifle Company Upgrade rifles with flamers. Smoke, close in, burn them out. 3)In early-to-mid game: light vehicles/pack howie 4) Try to build Fighting Position with your first Rear Echelon troops so that key building will be in radius of Fighting Position's grenade range. Those grenades take out units in buildings quite quickly.
As Soviets: Double Katyushas. Use first one to force blob to retreat and second one to finish them off while they are clumped in their retreat point. Wait for blob to stop. You can force them to do so by building like of sandbags and putting cons there. They usually stop at mid distance. Try to use Katys from as close distance as possible in order to reduce scatter of rockets. Use Guards or PTRS cons to cover your Katys from vehicles. Or better don't build Guards. Just put mines everywhere. As USF: Double MG should do the work. If you say it didn't, then I assume you didn't provided sight on enemy troops so they could start to fire on max range. You need to lure them into MGs and screen with your infantry. If they are still closing in to MGs throw a preemptive grenade in their way. I don't recommend to invest heavily into MGs because of heavy indirect fire in large team games. Try Pack Howie (random suppression and squad wipes) Also try M8A1 Scott howie. Don't expose it to their fire - kite them. In: Strategy Desk |
Thread: New Faction Discussion6 Nov 2015, 14:14 PM
Capitano Bloberino Command Squad In: COH2 Gameplay |
Thread: New Faction Discussion6 Nov 2015, 13:29 PM
Feuersturm Doctrine still sounds worse. In: COH2 Gameplay |
Thread: Axis team game strategy6 Nov 2015, 12:13 PM
That's obvious downside of obers (unlike LeIGs, for example). Explains why so many players have stopped using them . In: COH2 Gameplay |
Thread: What are soviet guards good for?6 Nov 2015, 10:38 AM
Just watch how long it took for them to finally make first shot from PTRS (which, by the way hit wall right next to them) In: COH2 Gameplay |
Thread: What are soviet guards good for?6 Nov 2015, 10:08 AM
They are good for dying under indirect fire as 4 of 6 models require to remain static to fire. EDIT: oh, how could I forget... also - DANCING! DANCING IN THE RAIN OF MORTAR SHELLS! (watch that gif in my sig) In: COH2 Gameplay |
Thread: Base armor to counter Panther6 Nov 2015, 08:35 AM
I highly recommend to use 2xSU-85 and 2xKatys combo in 4v4 games as Soviet. Throw in an unupgraded M5 to reinforce your infantry. Works best with Tank Hunter Tactics because PTRS cons can lower HP of enemy armor (yes, even heavies) to the point where AT nade will do engine crit. Soft retreat your conscripts that lost models to reinforce them with your M5. If you managed to crit engine on that Panther - you move in with SU-85s. If there are schreks coming at you, you scatter them with Katy barrage. Always try to perform barrage from shortest possible range for maximum density in order to get occasional squad wipes. Then you salvage what left of Panther to rebuild any lost armor in that engagement and reinforce conscripts. Proceed to destroying OKW forward bases using PTAB bombing run. |
Thread: Volksgrenadiers / Flame grenades / shreck spam6 Nov 2015, 08:20 AM
4vs4 swagger blobs. Honest question here, why don't you get 2 Katties or something that punishes blobs? ^This. In: COH2 Balance |
Thread: New Faction Discussion6 Nov 2015, 07:05 AM
Just a single mainline infantry T0 unit - Osttruppen In: COH2 Gameplay |
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Latest replays uploaded by ElSlayer
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VS8==8 Slayer Hellk0 LegionManiaW.A.R. BR - Denism4yer W.A.R. BR - ABoard W.A.R. BR - Guma W.A.R. BR - mjm1987How to win 4v4 as Allies on Rostov north base against teamby: ElSlayer map: Faceoff at Rostov1-1,259
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VSHellk0 Slayer Mr. Sage admiral| PzKpfw | Flinten Flo Killer-Fortress -GERMANY- SkZ | H4wK DocSchnoggeHow to win 4v4 as Alliesby: ElSlayer map: Steppes2-1,737
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VSAn Aggressive Napkin soerenns Slayer stauderjulienBerryjammy AdmiralAdonis G4GILI The Wine GnatWas pushing him out and lost by VPby: ElSlayer map: La Gleize1-1,308
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VSHellk0 Slayer CPU Easy Love.WetOctoPussyStalker" Laufrad [Hammer Hart] " Farsit ~TAB~ van Voort ??|rUSF Airbourne 4v4by: ElSlayer map: La Gleize1-1,353
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VSHellk0 Slayer Miratrix09 EmoTosselGER-Killo |503 $F\/\/F. Superimmunsystemmann [ EvoG ]-DMWjoni1Heavy-armor-arty-fest_countered_by_tonns_of_meatby: ElSlayer map: Steppes1-1,630
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