you better read the first part of the topic again, ill help you "What are in your opinion.."
if its not your oppinion its not right?
But it is his opinion on other guy's opinion, so by your logic...
On topic:
1) Faction Toolkits
Certain faction lacks some basic tools to deal with certain problems or these tools were implemented in gimmicky way.
Examples:
USF lacks options in early game, like mortar - problem to deal with static units like MGs early (pack howie comes out too late).
As a result they were designed with smoke grenades on basic infantry units (as well as flamer through certain doctrine) and also recieved terminator buff at vet recently.
OKW got Kubel as a stock suppression unit.
As a result many players feel forced to choose doctrines with MG34 because Kubel is unreliable past 5 min mark.
Wehrmacht faction don't have any stock light tanks and suffers from increased "light vehicle time window", which was increased with tech overhaul patch.
There is a huge gap between light vehicles (222, 251) and medium tanks (Ostwind, StuG, Pz.IV).
In general these are examples of bad design decision when trying to implement asymmetric balance.
2) Metagame diversity
In order to improve divesity of meta some of units need to be looked at.
Underused commanders and their abilities should be looked at too. I think relic have all needed statistics on how frequent commanders get picked and their abilities get used.
In my opinion these are:
- Assgrens - not sure what needs to be changed
- Sdkfz. 250 halftrack - both of call-ins (costs too much for when it comes and what it does)
- Sdkfz.251 Flak HT
- FlammenHetzer - costs way too much for what it does
- Penals - conscripts have overshadowed them
- M-42 AT gun - need some utility like camo and retreat and maybe better vet bonuses
- ISU-152 - nerf was justified, but now it just doen't cut it. Should have same shell trajectory as Brummbar have in order to prevent hitting terrain all the time.
- KV-1
- KV-2
- still DShKa
3) Map features
Some features should be added:
- option to remove 4v4 maps from 3v3 map pool in order to remove those stupid 1v2 situations on maps like City 17
- players that searched for the game together should be spawned together on one flank (situation when Arranged Team is smaller than selected game mode, eg. 2 players that are searching for 4v4 game)