I can already see the army theme:
"Faction goal is to provide veterancy source for the opponent at the minimal cost and maximum convenience, badly trained troops and irrelevant armor designs provide excelent target practice for allied factions, while giving the player feeling of being useful while your troops are being murdered by everything and anything while you provide living bullet wall for your german allies".
It doesn't necessarily have to be this way. It's not because these nations historically had their buts kicked (mostly but not all the time) that they should be designed to be bad ingame. I think it would be interesting to have a faction like this in the game and besides, a game is meant to be fun. Making this faction potent enough will provide that fun factor.
These three factions combined had enough armor designs to compete with allied tanks although most of them only saw brief action in the actual war.
But we shouldn't let that stop this faction from being realized. I mean, even the Ostwind is in the game and only 45 of those were ever made.
For example:
-medium tank (akin to a panzer IV): Fiat P40
-AT gun (doctrinal or not, i have yet to decide): Romanian 75mm DT-UDR 26
-assault gun (comparable to brumbar): Hungarian Zrinyi II
-Elite infantry: Italian blackshirts (carrying Beretta modello 38 SMG's)
-light scout vehicle: Autoblinda 40/41 (counter to universal carrier for instance, starts out as 40 for AI and is upgradeable to 41 for light AT)
-tank destroyer: Romanian Maresal
-Heavy artillery (like the soviet B4): Obice da 210/22 modello 35 (doctrinal)
And so on...
That doesn't sound that bad right?
Opinion?