Agreed.
Since the changes to halftrack upgrades no longer reinforcing, half of the vet 2 and 3 bonuses are redundant.
Perhaps for example: Sdkfz251 flamethrower halftrack
Vet2 = increased move speed and rotation (partly current vet3 bonus)
Vet3 = increased armour and +10 health (to make it just a little more survivable in the late midgame / lategame - the extra armour should significantly reduce small arms damage)
Thoughts?
Good suggestion for Flame HT, but if I decided to keep it unupgraded for field reinforcements, I'd pick +reinforcement range over +HP and +Armor, because it is safer not to get hit at all.
If only we could know if it is possible to separate vet bonuses for these two states of unit.