Let's play a game: Find the allied fanboy thread:
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"Welcome to the COH2 Balance forum"? Wait, it is Ami's thread? Nevermind.
Thread: Buff Wehrmacht30 Jun 2016, 16:11 PM
"Welcome to the COH2 Balance forum"? Wait, it is Ami's thread? Nevermind. In: COH2 Balance |
Thread: OKW Infantry30 Jun 2016, 14:32 PM
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Thread: Faction satisfaction poll30 Jun 2016, 10:50 AM
Why don't you just play Wehrmacht then? Because that's what you describe. In: COH2 Balance |
Thread: OKW Infantry30 Jun 2016, 10:46 AM
Except for the part where 50% of units in Soviet T1+T2 are just included in OKW T0 and OKW have more so called "Elite infantry" types that Soviets. Talk about variety. It's not like all infantry play is instantly removed once light vehicle hits the field. And by the way, how luchs/puma rush is different from rushing Stuart/AEC/T-70/222/M20 everytime? I think you're trying to oversimplify current OKW meta. IMO new OKW meta is combined arms, just like Soviets (as you already said in the beginning).
I'd say " I struggle to find my ways without my trusted Volks blob and stalling into KT without light vehicle play" In: COH2 Balance |
Thread: Replace the Jeep with Pershing.29 Jun 2016, 18:15 PM
In: Lobby |
Thread: Any reason for it?29 Jun 2016, 17:37 PM
Ah, some more cross-faction unit comparison out of faction context. On topic: How T-34-76 struggles with MOST medium armor but Pz.IV struggles with ALL? In: COH2 Balance |
Thread: Patch today? Scheduled maintenance today29 Jun 2016, 16:30 PM
New bugs! Yay! ![]() In: Lobby |
Thread: Replace the Jeep with Pershing.29 Jun 2016, 16:29 PM
I'm not sure if I support this change. WC51 outside of Mechanized Company isn't THAT attractible since giving OKW snares. Previously you could roam around even after first schrek appeared on the battlefield. You could just evade it, or even play safe and use WC51 only after you forced schrek squad retreat with your infantry. Now after building first tech building ALL Volks get snares so your WC51 is useful only in a very short timeframe. Without Withdraw and Refit it is quite costly investment (20 fuel!) for what it does - glorified kubel with transport capability. In: Lobby |
Thread: Design Suggestion re USF vehicles (less bugs)29 Jun 2016, 16:11 PM
You didn't understood how it affected number of tanks. I explained. Why do you think that I defending it? I don't even care about its existance. I never use it, except maybe when I want to keep M20 on my base in case if I urgently need mines, but don't need M20 itself. Happens 1 in 20 games because I suck at unit preservation. In: Lobby |
Thread: StrumPio Med Kits: A Proposal 29 Jun 2016, 15:41 PM
Damn, SPios are indeed overburdened with roles nowadays. In: COH2 Gameplay |
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