Commanders have been flawed for so long despite being one of the easiest to fix aspects of the game, that I don't think it's ever gonna happen. When was the last time a commander was ever positively changed design-wise? You guys are wasting your breath.
Relatively recent:
Quality changes -
Partisan Tactics (AI partisans always spawn with PPSh, AT - always with schrek)
Soviet Reserve Army (irregulars replaced with schrektisans)
Elite Troops (vet training replaced with stormtroopers)
Rifle Company (removed insta vet RMs, moved flamer from RMs to REs)
Soviet Industry (replaced "Soviet Industry" ability with fuel paradrop)
Elite Armor Doctrine (Pz.IV battlegroup replaced with Sturmtiger)
Stats changes -
Lend-Lease Tactics, Defensive Tactics (DSHKa buffs)
PPSh commanders (PPSh buffs so they won't be downgrade on mid distance)
ML-20 commanders (reworked number of shells, IIRC also damage)
Just few thing off the top of my head.
Not all these changes has made related commanders 100% viable, but these were steps in right direction nontheless.
Would love if the 45mm light AT-gun could be given the same gun as a t-70. Make it decent against both lights and a unique gun that can help with infantry, when it loses its usefulness against vehicles.
I thought about the same, but I came to conclusion that this may be too OP.
Just imagine 6-man T-70 gun a-moving blob as early as 2 CP.
It should get AN ABILITY (with ammo cost) to switch to HE shells and it should work for several seconds (or several shots?).