i agree, there is no any link between blobbing and FRP.
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Thread: Is FRP beneficial to GAMEPLAY?22 Jun 2017, 15:02 PM
How to detect blobbers 101: In: COH2 Gameplay |
Thread: Mortar Pits Hiding behind buildings22 Jun 2017, 14:13 PM
Still forces counter artillery and camping and is boring? In: COH2 Balance |
Thread: Mortar Pits Hiding behind buildings22 Jun 2017, 11:41 AM
But dude... Double leig near FRP protected by Schwer... Isn't it the same? In: COH2 Balance |
Thread: Is FRP beneficial to GAMEPLAY?20 Jun 2017, 14:19 PM
Retreating often and fighting with healed and fully reinforced troops makes you bleed more MP? Really? It is completely other way around! You can keep the same ground while bleeding less, or take more ground while investing the same! FRP position attacked => you fight with full force (keep reinforcing), while incoming damage become less and less as enemy model count thins out. The more enemy stays in fight with your reinforcing troops the more this trade favors you. What does "overinvesting into preserving your squads" term even means? How often you don't reinfoce/heal to full when you are near reinforcement/healing source? And if you have enough infantry to keep opponent at bay then don't build more squads, right? What you wanted to say is probably "how effectively you trade your investments with enemy". If that is so, then FRP only helps it as you don't have to choose between retreating 4-man Cons to reinforce, or keep them at the frontline. It costs you less time to reinforce, heal and come back. The only drawback of FRP is investment into obtaining itself. I'm sorry if I sound like an asshole, but reading how "healing and reinforcing often is bad" is just laughable. EDIT: This all is BALANCE talk. OP wanted to talk about gameplay aspects of FRPs. Let's assume you and your opponent are of the same skill level and you won't be pushed to your base sector and get your FRP destroyed somewhere halfway to your base. In: COH2 Gameplay |
Thread: 251 Half-track for OKW20 Jun 2017, 07:10 AM
Actually, this is quite decent idea in my opinion. T1 will have forward reinforcement through tier structure, T2 through HT. One support defensive strategy, the other one - offensive. Can be also used to delay Wurfrahmen 40 a bit, because IMO it may come a little too early if rushed. In: Lobby |
Thread: Is FRP beneficial to GAMEPLAY?19 Jun 2017, 09:17 AM
Remove frp pls. ^ But give make sure all factions have non-doc smoke and recon options. Otherwise it would be pain to fight HMGs and other suppression stuff. In: COH2 Gameplay |
Thread: The Reason Why OKW and USF Tend to Spam/Blob Infantry18 Jun 2017, 10:33 AM
Good proposal overall. I'm all for balancing AT and suppression options between USF tiers. Why does LT have both AAHT and HMG, while Cpt have access to zook (without racks) and AT gun? In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 17 Jun 2017, 12:34 PM
Because retreating is key mechanic in CoH. Having FRP interferes with that. For example, it heavily reduces effect of suppression units. You don't have to invest in scouting too as you can just press T and come back in 1 minute if you've found yourself in unpleasant situation. In: COH2 Gameplay |
Thread: T3416 Jun 2017, 15:03 PM
Just don't do risky moves with your Pz.IV until vet 2. Use it to do some manpower bleeding. With blitz and skirts you have much better chances against T-34 swarms.
Disagree with this on two points: 1) T-34 is cheap fuel-wise, yes, but Soviets usually lack manpower and 300 MP is quite a lot for what it offers. Even modders have addressed it by lowering manpower costs and raising fuel costs. 2) The reason most people go balls deep with T-34 is its bad penetration and generally high frontal armor value of opposing units. Agreed about Pz.IV. |
Thread: OKW back to stone age?15 Jun 2017, 15:38 PM
But it is sooooo satisfying when you have managed to cooperate with random teammates (spontaneously or through chat) and fight harsh battle agaist arranged team until you eventually win! Probably worth all those losses against AT because those games usually don't last for too long. In: COH2 Balance |
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