Allow FRP points to work only in sectors adjacent to base sector or around a radius from base sector.
The benefit will be there but it will less significant.
In addition allow all faction to place a retreat banner with in their base sector.
Hey, I'd love to have some benefit too when I tech to T4 with Soviets.
Care to elaborate on that point? What you've said contradicts itself when stated like that.
Ok, I'll exaggerate it more so you could understand what I mean:
don't play the game because you can lose it.
Investing in armor when the enemy has plenty of AT options is generally a risky move, yes. Just like investing in a FRP when the enemy has plenty of indirect and suppression options. Generally when something "has counterplay" and it is out in the field in abundance then yes, it is quite risky to go with the option you know is going to be countered.
If you can't push his infantry away and get to his indirect fire units while having FRP then you're doing it wrong.
Each mortar is 1 less penal or guard or whatever faction you're facing. You should be able force them off with FRP in 2 attacks max. Then you can cap everything around and repair your FRP safely.
And by indirect I mean mortars because the REAL counters to FRPs like rocket artillery come very late, when the damage is already done.
Try to build your FRP conservatively next time.
Shitty OKW players always pretend like FRP is a penalty, while it is a bonus.
There are NO risks in FRP, unless you're got so used to FRP faceroll on big maps in teamgames that you're building it in the middle of map.
Sincerely yours,
Vanilla factions fan.
P.S.: I hope they will have guts to remove FRPs compeletely just to see how folks like you will cry on the forums. Oooooh, the Sweet Tears of Unfathomable Sadeness! The game would be so much better in big modes.