Did you fail to see the change, that the sniper team size is being reduced from two to 1 man/woman? That means health is now from 64x2=128 to 82, which is definitely a nerf (and a much needed one, at that).
I had thought that someone may think that I've missed it, but I decided not to bother with editing my post.
Yes, I saw this and took this into consideration when I was forming my opinion, which I presented in previous post.
Sometimes I lose one of two models to small arms, but only when I get too greedy or one of the models A-moved into MG range or something like that. I almost never lose whole sniper team to small arms fire. This is probably because of "headbutting" nature of 4v4 games, which I prefer.
But I do lose them to mortar shells even when I closely monitor them and aware of mortars around. That's why I like 82 hp + increased rate of fire more than 2 models with 64 hp.
[...]
Combined with the garrison and mortar nerfs this just pushes the game even further into generalist infantry spam into vehicle rushes. Ever since release everything that actually requires positioning and tactics gets nerfed and basic infantry get buffs lol.
God forbid that Riflemen/Conscript/Grenadier/Volksgrenadier spam builds have weaknesses.
imo this change belongs in the garbage bin along with ideas like "Soviet weapons teams should have 4 men not 6" and "USF should have a mortar because everyone else does"
Well said.
I was alway fan of vanilla factions because they promote combined arms play unlike everything that came in DLCs.