My long time favorite player to watch is Barton, no matter who casts the game.
That guy have style. He can surprise his opponent or get under his skin and take him off balance.
#TeamBarton

Thread: what is your favourite casted games?15 Jun 2017, 07:39 AM
My long time favorite player to watch is Barton, no matter who casts the game. That guy have style. He can surprise his opponent or get under his skin and take him off balance. #TeamBarton In: Lobby |
Thread: Worst and Best rocket arty.14 Jun 2017, 16:34 PM
I didn't stated that everything you've included was wrong. Indeed our opinions are the same on some points. I just think that most important thing in rocket artillery is consistency and you were talking about "huge zone". If it is huge then rockets are spread and have significantly less wipe potential (give time to retreat) and generally let live longer and do their damage to you (if they don't want to retreat at all) Imagine situation when you're circle-strafing that KT, but there is Raketen have popped out of stealth and trying to kill your medium tank. He'd better lose his Rak to barrage, but make that extra shot or two. The faster you can bring it down the better as every shot it does matters. Generally speaking - you want rockets to hit where you've ordered and not in empty space around that target. In: COH2 Balance |
Thread: Worst and Best rocket arty.14 Jun 2017, 15:49 PM
IMO: 1) You focus on unimportant aspects and miss those that really matter 2) "Devastating barrage, huge kill zone, wipes everything". Such bias. Much wow. Kat > Caliope > Stuka > Matress > PeeWerfer PWerfer Cons: - Long time between shooting (producing sound) and the moment when rockets actually hit the target. - Dies to a single tank shot. - Teching requirements. Pros: - Unloads all ordinance at once, making consistent damage upon impact. - More consistent effect at long ranges than other rocket artillery pieces. - Suppresses. Katy Cons: - Fires rockets in salvos making it easier to avoid before most . - Getting very inconsistent as range increases. - Dies to a single tank shot. - Can be penetrated by small arms fire (e.g. Falls popped out from building, Faust + some shooting = dead Katy). Pros: - Short time between firing rockets and the moment when they actually hit target, making it most cost-effective squad wiper (if firing from min range) among all rocket artillery pieces. Calliope Cons: - Cost. Pros: - Basically can't be dive-killed unless you have seriously f'd up. - Even better at squad wiping from min distance than Katy, but much less cost-effective. - Inconsistent at long ranges. Stuka Cons: - Cost. - Short range. Pros: - Timing. - Can survive standard 160 damage shot. - With some training it is possible to predict spread of rockets amont targetting line. This allows to land rockets right on top of support weapons, consistently wiping 4-man team weapons. Matress Cons: - Short range. - Slow moving speed - can't run away from infantry pushes (if you f'd up), can't switch flanks quickly Pros: - Great saturation, almost guarantieed squad wipe if target don't leave barrage zone - Long area denial - If my observations are correct - deals solid deflection damage to vehicles In: COH2 Balance |
Thread: do brits receive double LMG nerfs?14 Jun 2017, 15:18 PM
What is "elite" infantry? Is there some kind of property that labels some units as "elite", or is it just imagination of some forum members? Does "elite" just equals to "stronger than average unit using graphical model of some real life special unit"? Are partisans elite then? What does mean "strong as elite" in partisans context? In: COH2 Balance |
Thread: Playing as USF is unfun anymore13 Jun 2017, 12:49 PM
Uh... I'm not sure, but aren't 222s get accuracy bonus against snipers, just like Kubel, M3A1, M20 and other "scout class" light vehicles? I think I've read this in some changelog like year ago. In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 13 Jun 2017, 12:45 PM
But it is free as it comes out for the first time with teching without additional cost? In: COH2 Gameplay |
Thread: Why is this happening?13 Jun 2017, 09:23 AM
Check if your PC isn't overheating, that often causes freezes in games. But it could generally be anything related to your software/hardware. Overheating causes freezes... ![]() In: COH2 Gameplay |
Thread: Playing as USF is unfun anymore13 Jun 2017, 09:21 AM
... 2 man Soviet Sniper Team, which dies to a single mortar round even at full HP, unlike Ost one... In: COH2 Gameplay |
Thread: Scott shouldn't survive more than 2 shots.12 Jun 2017, 12:46 PM
Two shots? For me it is usually was 1 shot from JT. ![]() (C) Dusty In: COH2 Balance |
Thread: Main gun Crit12 Jun 2017, 11:51 AM
This critical is just the definition of bad game design. I have had multiple tanks or either fought multiple tanks in recent games that had roughly 35-40% health remaining, get hit and receive the gun crit, which is a certain death for every tank when facing a competent player. I thought it can occur only on <25% HP. Can you post a replay and link to it? In: COH2 Gameplay |
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