I'd like to point out that they did take out blizzards.
And reworked OKW...
Thread: Forward retreat points.10 Jun 2017, 18:01 PM
I'd like to point out that they did take out blizzards. And reworked OKW... In: COH2 Balance |
Thread: Playing as USF is unfun anymore9 Jun 2017, 14:21 PM
I've never thought I'll read something like this. In: COH2 Gameplay |
Thread: Playing as USF is unfun anymore9 Jun 2017, 11:11 AM
Except the part where it has 82hp. In: COH2 Gameplay |
Thread: Guys how to beat 2x okw this patch6 Jun 2017, 17:00 PM
Even if you have fucked up your Raketen positioning you can hit retreat button and try again later. It's not like M3A1 instantly wipes it, especially if it "circles" it, which means that half of the time M3A1 itself doesn't fire as it not facing your Rak. Speaking of map presence... If you're facing M3A1 THAT early, then it was build as 2nd unit, so you're either facing (aside of M3A1): - CE + CE - CE + Cons - CE + Penals Even if he went double CEs, you probably should already have territory advantage because he spent MP for T1 and more MP for M3A1. Both of these things don't cap points, y'know. If he is transporting one squad inside M3A1, then he have no map presence at this moment at all. How Raketen doesn't really make your build better if it can kill a unit or two on the enemy side? Allright, I agree that maybe Rak is overkill against one M3A1. You can try to get it with faust as soon as it will be available. But two M3A1s? Also you can always use Rak for back capping. In: COH2 Gameplay |
Thread: Guys how to beat 2x okw this patch6 Jun 2017, 14:49 PM
Did you guys try double soviets with t1+lendlease (double okw is helpless vs m3 flamer cheese) and the other with t2+ some t34-85e and 120 mm doctrine ? From my experience this is the a nightmare to over come as 2x okw What about cloaked cheap AT gun in T0? In: COH2 Gameplay |
Thread: Call in units6 Jun 2017, 13:33 PM
This suggestion is really good in my opinion. As a mostly 4v4 player I had a lot of games where resources did not matter much (sometimes for me, sometimes for my opponents). In that way indeed nothing have stopped us from just instantly calling in units as they ocassionally die. It is also quite easy to implement. In: Lobby |
Thread: Forward retreat points.6 Jun 2017, 10:42 AM
FRPs go against several game mechanics that make CoH unique: - invalidates suppression tools - makes it easy to avoid flanking - reduces punishment from retreating in general Some have said that it is high risk / high reward tool because of arty, but in fact they are not as real arty comes too late to the party. Usually you are not able to keep mortar close to enemy FRP long enough, because of... FRP. If you want to remove FRP from the three factions, you have to think about something to compensate. If you have imbalance, then you just remove OP features. You don't compensate with anything. Otherwise you'll just keep things imbalanced, but in some other way. It may seem like everything is allright now and that there MAY be imbalance after removing FRP, but in my opinion this looks so just because we have #adapted to FRP disparity. I don't know how about you, but I personally feel godlike when I play USF and roll and roll again and again with Rifleman no matter what. It is completely different with Soviets or Wehrmacht. Playing EFA you have to pick your fights, carefully plan your attacks, extensively use scouting tools (which are, maybe, the only thing that may be buffed for WFA if you want something back to compensate). Btw, talking from 4v4 perspecive, where FRP have the most effect. In: COH2 Balance |
Thread: Eastern Front Armies Revamp 6 Jun 2017, 09:30 AM
Yeah, let's call it "Vodka buff". I'd like to see an ability that doesn't reduce any PRIMARY attributes like accuracy (like every other faction usually have). In: COH2 Gameplay |
Thread: T 34 a much better tank than P430 May 2017, 20:34 PM
If you look at usual WW2 tank loadout you will notice that there is like 50-80% of HE shells, the rest are AP/HEAT shells and a few APCR (if those were available). Tanks much often fought enemy infantry and artillery than other tanks, so all "which tank will win 1v1" comparisons are somewhat irrelevant from historical standpoint. In: COH2 Gameplay |
Thread: Ostheer t4 repair station28 May 2017, 12:54 PM
Once and for all. ^ In: COH2 Gameplay |
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