So over the past few weeks there has been a lot of talk on some units that need help so ill make a short list of things that I think really need help and give a reason why.
I am going to leave out doctrine units for now I might add them under a different section later.
United States:
Rear echelon troops, reason:
RE's are a t0 repair unit that USF gets that has 0 combat ability at 160 mp they just don't stack up soviet CE that in themselves are a very weak t0 unit as well. Pios will win almost every time vs RE, I see a average about 2 a game from any given USF. They have no mines and can build Wire/TT's and can build a very weak bunker. there suppressing fire is a joke after it got nerfed. They need something i am just unsure of what.
M2HB Browning 50 BMG:
This is one of the worst MG's in the game and comes out too late to matter most of the time,
I think i would like to see this mg to be less on the suppression side and have way more damage.
But admittedly there are a number of ways to fix this thing.
M1 57mm ATG: This thing is just a joke in penetration defiantly 2nd worst at gun in the game only being beaten out by the raketenwerfer. I think just adding more pen would fix it.
M1 75mm Pack Howie: It's expensive, Comes out late, and is outshined by the scott. it also gets de-crewed way to fast. To make matters worse its in a very weak USF teir. Id say fix the crewing issue and other minor issues it has and maybe lower its manpower cost by 100. Like i will cover with the IG.18 These two units are way too expensive for being a over glorified mortar.
M5A1 Stuart: This unit needs some love, while it has some potent ability's it just falls flat when compared to the T70 and Panzer II. It needs damage, And on the level of T70 and P2 respectively.
Bazooka upgrade: i would like to see it be cheaper, As its one step up from PTRS. It just cant touch the shreck. The bazooka itself could see better penetration as heavy German armor just laughs as it deflects all day. (ever see mass bazooka go up against tiger ace? its pretty sad)
Soviet Union:
(Note i will add a doctrine unit to this section as soviets are crutched on their doctrines.)
Soviet union is plagued by less than ideal units right now.
Conscripts: This is a unit i am kind of torn on, I tend to use them to good effect, but at the same time late game comes around and obers rip them to shreds. They really need a LMG option like a single DP once t3-t4 is made for 50 munitions.
Shtrafbat: a interesting unit that i wish did more, I would jump up and down for joy if they got fixed. At one point the Satchel charge's AOE got nerfed and it feels just lackluster now.
Since they are a close range "Suicide" squad some more armor would do these guys some good with a slight cost increase as well.
"Butterfingers" Gaurds: These guys drop weapons like they are a piñata. and After button got nerfed they really don't have a role anymore. i think there fixes lie in their upgrades and
perhaps have a choice between 4 DP's and 4 PTRS. Also fix those drops rates!
T34/76:
When they had that KV1 firerate bug this was a good unit. I would just put that "Bug" back on.
Sov industry might need a adjustment to account for t34 buff.
T70: Great little harassment unit. Needs some a little more health to meet that of Panzer II.
Maybe a fuel reduction as well.
SU-76M: Dear god were do i start.. This is probably the worst unit in the game right now.
It needs more damage and pen, needs to be cheaper (50 fuel sounds good) and should be akin to
a lightly armored ZIS on wheels.
SU-85: This unit is a monster at vet 2. I think some turn radius on it should be de-nerfed a little and make it not be so overshadowed by the Jackson.
Wehrmacht:
Currently OST is suffering from tech structure problems as well as some units that are less than decent.
MG-42: With things like rifleman smoke and oorah the MG42 suppresses too slow and has crap traverse along with a long setup and teardown time, In addition to being in a deathtrap when inside a building. Needs more reliable suppression and traverse if its going to be so immobile.
Sniper: This unit has been a problem since COH2's release, It just simply needs to be more durable or have more range. it dies way too fast as it is currently to justify a high manpower investment.
222: Another unit that is just garbage and it shouldn't be, M20 overshadows it in every way.
I personally think this unit needs more health. If that's not enough then i would look at damage as well.
251 Flame track: Comes out too late or needs more health (when the upgrade is purchased), As it is T3 is just too late to make use of it. Maybe a upgrade to unlock flametrack in T2 if base T2 is too fast.
Ostwind: Expensive and Panzer IV kills infantry almost as well.
A lot of things could be done to make it more attractive perhaps lower cost?
Panzer IV: Dies to Jackson in 3 hits every time. As it is right now it gets crushed by allied mediums while almost costing as much as said mediums.
(M4C M4E8 T34/85 not including teching costs)
The only way i see fixing it is increasing health, armor or damage.
StuG III: Dies too fast, Has too low penetration and too low damage.
It wouldn't be so bad if its range was better.
Needs general buffs all around to even be worth considering building.
Panzerwerfer: Overshadowed hard by the kat truck, comes out late due to crushingly
high teching costs. Just more rockets would fix it.
Brummbär: Expensive, High teching costs, Low inpact.
Lower its fuel cost. Other than that its a nice unit.
OKW:
Eh this faction is in a very strong spot right now so this list is probably going to be short.
Raketenwerfer: If people get what they want with the volk shreck nerf it this unit needs to be
A reliable AT gun.
IG.18 Light howitzer: Like i said with the pack Howie way too expensive to be a over glorified mortar. Lower cost to bring it more in line with other units.
IR HT: Needs to be more attractive for a faction that is fuel starved.
Well... i think that's all for OKW, hey perhaps they ARE OP
If i am missing something Let me know i will add it to the list.
(No doctrine units at this time)