Bro, I think you could have closed left side of map out in the first 7-8 minutes. I watched with fog of war on to get a sense of what your battlefield knowledge was but I do get some spectator info so some info might be a bit harsh.
I like/love the double MG/double pio opening it worked fairly well especially on that side of the map. If USF has to make a mortar even better as you can have an infantry advantage. The issue that arises is your lack of commitment, your LV into flamer was a great choice was expecting a great push.
Ty. I can't remember if I did this specifically because I was in the urban side or because I was expecting airborne because one of the players only had airborne commanders or something, but the early game definitely worked out in my favor with it.
But you hid behind the fences driving back and forth, I think you were attempting to attack ground or scared of a snare? Either way you should have burst thru that fence like the Kool-aid man and handed out flames to everyone.
DUDE I SWEAR TO GOD I WAS TRYING SO HARD TO DO THIS XDDDD
I remember DISTINCTLY being so pissed off at the halftrack because it wasn't breaking through the fence. I eventually just figured that it wasn't heavy enough to crush the freaking fence AND THEN IT CRUSHES IT ANYWAYS. I really have no excuse for this part and completely agree with you lmao
EDIT: After re-watching, I'm realizing now that you probably meant at the 5 minute mark. I understand what you mean, looking at it again. I really should have leveraged that halftrack more. I was probably scared of a snare and then getting killed by a theoretical Stuart tank. (I don't have a good intuitive knowledge of enemy tank/LV timings...)
You need to get as much ROI as possible since both sides have guaranteed fuel shortening your LV window
Good point. I didn't think about the guaranteed fuel part shortening LV time. Even though it's kinda obvious.
The situation was multiple Paths and 1 Rifle man a few MGs at best. Take the snare if it comes and reverse your way behind buildings to protect yourself from MG. Repair and push again. They were not going to be able to kill it as it would take what 3-4 snares or AT rounds which would necessitate a reload allowing you to get away. So at WORST you take a snare and back up to safety, at best you catch the Allied Player who only had Paths and you force a mass retreat allowing you and teammate to push further up.
Also a very good point.
Back to your STRAT, you took way to long to build PG, you need to pop them out as fast as possible as maintaining pressure is paramount while getting as much VET early for your PG is needed. PGs with Vet1 alongside flamers would have bullied what was around while giving USF players pause due to the possibility of Shreks to counter LV.
All good points.
For this map I am not 100% double flames would have been better as a AAHT could have really messed you up as pathfinding multiple LV between building can lead to rage inducing moments.
I am going to be honest with you dude; I have never made 2 LVs in 4v4 before. What are the situations in which this *would* be a good call in your opinion? I'm guessing paths spam is one of them? Serious question, I'd like to know for myself.
I think you did a great job placing schu mines, keep it up as it is really unexpected for most players.
Thanks dude. Schu mines are
Sadly as my APM is pretty low that is also partially what contributed to me floating manpower so frigging hard xD.
As an allied main, you going for a Panther was a win. Your panther ain't doing shit to anything but tanks.
Yeahh. Seems to have been the case.
If you find yourself in a similar situation again try going for Brumbar...(snip)
Yeah, you make a good argument for the Brumm for sure. The only thing is the whole paths + jackson thing would make it a bit difficult to use I think. Though I suppose it could force retreats on paths with a good hit + panzergrens advancing along with it.
Lastly...only one of your teammates had AA, so give him a bit of help while also boosting your AI.
Noted. I forgot about the AA properties.
...why didn't you upgrade MG on your Panthers?
I actually didn't upgrade the Panthers with the mg because my thought process was: "I'm killing tanks with this thing, maybe support weapons if I catch them out of position (of which there were none), so I don't think it's worth upgrading with the mg". But again, that AA wouldn't've hurt.